Granger wrote:jordancoles wrote:Characters should age and when a character reaches 60 in any stat they will begin to age quicker and after 50 irl days it should die imo
I like the direction this comment is heading, while the exact terms mentioned certainly need further thought:
Characters lifetimes being not unlimited by definition (like the human condition having a guaranteed 100% fatality rate) would give different, and most likely interesting, incentives compared to the ones we have with the current setting.
I've suggested old-age/death in the past. I believe Joco's post is a sarcastic reference to it, rather than a serious suggestion.
That said, I'm not sure if old-age/death would be enough, by itself, to create specialization and destroy botting. It may just make people bot even harder. However, it *might* represent a marked improvement over status quo, as it could make the full scale botting operations with dozens of alts performing fully automated production tasks far more difficult to maintain. It's a pain to create new characters to replace all the cogs in your bot-wheel.
Additionally, I recall Loftar saying that old age/death has been something they have at least considered in the past.
It's probably more likely to be implemented than my OP.
I'm skeptical of how much it would truly change the world for botters though - They would still be far and away higher than everyone else in stats.
Additionally, replacing a character that performs a botted task isn't very difficult, and if characters only die after several months, the increased cost to bot operations would be negligible.
My automated pearl-gathering bots in W7 were killed several times, and with decent equipment and a high quality curio, replacing them could be done in minutes of actual play, and hours of real life time.
With that in mind, I'd like to suggest that any sort of comprehensive progression overhaul should look heavily into time-gating mechanics. In essence what satiation and experience points were supposed to do (limit the rate of a characters progression) and turned out to be relatively ineffectual at accomplishing.