Realms Critique 3

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Realms Critique 3

Postby LadyGoo » Fri Nov 04, 2016 12:39 am

I like it in a way, but how would it help the situation when having an empty kingdom that claims everything and gives no buff is far more profitable?
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Realms Critique 3

Postby Potjeh » Fri Nov 04, 2016 12:43 am

I think that territorial expansion just needs to be made harder somehow. Especially those super long lines that are a single cheirn wide. For the second one I guess there could be some sort of an aspect ratio limit for claim protrusions. For the first one maybe make authority drain per cheirn grow with the number of cheirns.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Realms Critique 3

Postby LadyGoo » Fri Nov 04, 2016 1:25 am

Potjeh wrote:I think that territorial expansion just needs to be made harder somehow. Especially those super long lines that are a single cheirn wide.
Making harder =/= being less profitable than bonused kingdoms though.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Realms Critique 3

Postby Potjeh » Fri Nov 04, 2016 1:32 am

If kingdom area is more limited population density becomes more important, and kingdoms with better buffs should attract more settlers. That is, if they make it possible to spawn in specific kingdoms and you get a preview of buffs when picking spawn location. And everything is explained by the tutorial. Also maybe sorting available spawns by any specific buff.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Realms Critique 3

Postby LadyGoo » Fri Nov 04, 2016 1:36 am

Well, then how limited the kingdoms expansion should be? How to make it so that it would be more profitable to fight for the territory (cheirns) than target the noobs and harass the enemy kingdom?
Is it possible to interlink the statues and the expansion? Like, you cannot expand if you do not have enough statues.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Realms Critique 3

Postby ven » Fri Nov 04, 2016 2:45 am

Potjeh wrote:Straight stat buffs are bad because there's a fairly limited set of stats and one type of statue buffs multiple stats, so in the end it's pretty easy for one kingdom to get all the different buffs to a respectable level, which means all kingdoms are more or less the same.

I was thinking about that. Imagine an hypothetical w10 where there are four major kingdoms: Emerald City, Dis, Vidharrheim and AD. In practice they represent four different kinds of player, but under the current system they would be almost exactly the same. Why even bother, then? People like making their stuff unique, and the game mechanics should allow them to do so.
Venator
ven
 
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Realms Critique 3

Postby Patchouli_Knowledge » Fri Nov 04, 2016 3:04 am

I think some people are wanting for limited max potential for buffs so that the kingdom needs to decide which buffs to emphasize over the expense of other. The results, I think is implied, is that each kingdom will have a particular strength that will appeal to a particular way of life and will it will not make Kingdoms itself monotonous and cookie cutter.
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: Realms Critique 3

Postby LadyGoo » Fri Nov 04, 2016 3:24 am

I like a more subtle way of limiting anything. Let's say your kingdom has chosen a trade-like pathways, so the buffs under this category cost much less than the ones from others.
For instance, if you've got a trading policy active, then trade-policy statues drain 100 exp, while industry-policy statues would drain 250 exp.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Realms Critique 3

Postby Patchouli_Knowledge » Fri Nov 04, 2016 3:47 am

I know those numbers are just examples and not fleshed out on equations yet but from what I can tell with those numbers, it sounds as if , with enough effort and roster size, the penalty can still be negated. It brings back to others point that a kingdom that is significantly larger than others is going to have an advantage over the others. Just my thoughts on it.
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: Realms Critique 3

Postby Jacobian123 » Fri Nov 04, 2016 4:15 am

ven wrote:
Potjeh wrote:Straight stat buffs are bad because there's a fairly limited set of stats and one type of statue buffs multiple stats, so in the end it's pretty easy for one kingdom to get all the different buffs to a respectable level, which means all kingdoms are more or less the same.

I was thinking about that. Imagine an hypothetical w10 where there are four major kingdoms: Emerald City, Dis, Vidharrheim and AD. In practice they represent four different kinds of player, but under the current system they would be almost exactly the same. Why even bother, then? People like making their stuff unique, and the game mechanics should allow them to do so.

Look, ma, we got mentioned!
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
Jacobian123
 
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 96 guests