Making harder =/= being less profitable than bonused kingdoms though.Potjeh wrote:I think that territorial expansion just needs to be made harder somehow. Especially those super long lines that are a single cheirn wide.
Potjeh wrote:Straight stat buffs are bad because there's a fairly limited set of stats and one type of statue buffs multiple stats, so in the end it's pretty easy for one kingdom to get all the different buffs to a respectable level, which means all kingdoms are more or less the same.
ven wrote:Potjeh wrote:Straight stat buffs are bad because there's a fairly limited set of stats and one type of statue buffs multiple stats, so in the end it's pretty easy for one kingdom to get all the different buffs to a respectable level, which means all kingdoms are more or less the same.
I was thinking about that. Imagine an hypothetical w10 where there are four major kingdoms: Emerald City, Dis, Vidharrheim and AD. In practice they represent four different kinds of player, but under the current system they would be almost exactly the same. Why even bother, then? People like making their stuff unique, and the game mechanics should allow them to do so.
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