Some ideas from 1 window player

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Some ideas from 1 window player

Postby maze » Tue Nov 08, 2016 7:33 pm

Ysh wrote:
maze wrote:so in an ideal world all our goverments would have to do the korean SSC system. inorder for this plan to work.

ideal world

dystopian hellscape where all men are perfectly tagged and monitor by governments and corporations

Hmm...

top kek. I agree and disagree. Identify theft in Korea is a lot harder since their systems are all properly linked unlike the rest of us.

but tbh idgaf
Korea SSC only help agiesnt hacking and botting in games.
that's why you don't see korea games with advance hack prevention.
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Re: Some ideas from 1 window player

Postby Ysh » Tue Nov 08, 2016 7:36 pm

maze wrote:
Ysh wrote:
maze wrote:so in an ideal world all our goverments would have to do the korean SSC system. inorder for this plan to work.

ideal world

dystopian hellscape where all men are perfectly tagged and monitor by governments and corporations

Hmm...

top kek. I agree and disagree. Identify theft in Korea is a lot harder since their systems are all properly linked unlike the rest of us.

but tbh idgaf
Korea SSC only help agiesnt hacking and botting in games.
that's why you don't see korea games with advance hack prevention.

I have some friend who want to play some Korean MMO. I think they just buy account. Even a ''strong'' system like this one is not fool proof.
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Re: Some ideas from 1 window player

Postby maze » Wed Nov 09, 2016 1:11 am

Ysh wrote:I have some friend who want to play some Korean MMO. I think they just buy account. Even a ''strong'' system like this one is not fool proof.

people outside of korea can buy korean SSC accounts yeah~ but when you're in korea they track SSC usages.
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Re: Some ideas from 1 window player

Postby Granger » Wed Nov 09, 2016 9:31 am

sMartins wrote:Everyone moves over to a custom client cause it's easier and cause they want to "win" the game

You really shouldn't extrapolate your mindset onto others, it's bad style and wrong most of the time.
Default client clearly fit a lot better the game design, custom doesn't.

Would be right when a game is designed to be tedious and to break the flow of gameplay (as in stopping the user from executing reasonable chains of actions in succession) as often as possible. Only look at juggling equipment that goes into the hand slots, this is really bad in the official client as you constantly have to go through the equipment window.
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Re: Some ideas from 1 window player

Postby sMartins » Wed Nov 09, 2016 5:18 pm

Granger wrote:You really shouldn't extrapolate your mindset onto others, it's bad style and wrong most of the time.....


I cannot explain you better than this what i think about in English language but i guess you can still understand what i meant...
Sorry, if my post soounds rude...
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Re: Some ideas from 1 window player

Postby ctopolon3 » Sun Nov 13, 2016 5:05 am

Jordan Coles:
Anyone have a piece of green caveclay on hand? I need to know the res name


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Re: Some ideas from 1 window player

Postby ctopolon3 » Thu Nov 17, 2016 7:30 pm

updated
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Re: Some ideas from 1 window player

Postby ctopolon3 » Sun Nov 27, 2016 10:15 pm

up
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Re: Some ideas from 1 window player

Postby jorb » Mon Jan 02, 2017 12:55 pm

Your suggestions would get better traction if you didn't make a large thread with various, unrelated, things.
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Re: Some ideas from 1 window player

Postby ctopolon3 » Mon Jan 02, 2017 10:47 pm

jorb wrote: large thread with various, unrelated, things.

its my list what hard to endure to me, every point not need to be related each other
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