Botters will anyway have 100*100 fields of carrots since its effortless for them.
But by making animal husbandry easier overall youl just multiply their herds and cheese amounts.
Same for silk, steel, wax or whatever.
Why is maintaining 200*200 fields more effort-worthy for the botters than 100*100? The only limit for higher production capacity - building new infrastructure (new fields, pens, cheese racks and etc.).
Jorb says it shouldn't be effortless to have something. I do agree. But I disagree that the urgent routine (keeping animals alive) should take so much effort. It refrains you from doing something else, exploring and etc. The nature of villages is so that only 1 person does all the farming for months and eventually quits because of boredom. Then someone else replaces her/his place and the same thing happens all over again. People do not want to be constrained by only 1 thing they have to do in the game in order to keep their village afloat. Or feel less like going back to the game, knowing that their stuff is outdated or dead as well (crops and animals).
The devs should think deeply about what they want the game to be like. What a hermitage, or a village, or a faction should have in terms of anything really. What should people do, how should they spend their time and design the things accordingly. Right now a village life looks like following: people actively build their village, then enjoy what they have done for some time, then start quitting. The peak activity comes during the time when they can do something new (build, explore and etc.), the activity drops when they have to face the routine (feeding animals, harvesting the crops day by day).
Should it be only one person doing all the farming for a 5-people sized village? Should he/she share the account? Should everyone have farming as well? Why should they bother with cheese-making, if they can replace the cheese by baked goods instead? Etc. etc. etc.