Potjeh wrote:We had stat caps, and then they got removedI guess the main reason is that there isn't much of an endgame beyond grinding stats, so people had nothing to do when they hit the cap. I'm hoping my idea could create a more favorable climate for return of the caps. Fighting over borders would be a fairly fun endgame, and losing capped characters would create the food & curio drain for large factions which is needed to drive the game's economy.
Agreed, endgame is effectively all grind which is rather at odds with how permadeath works. The best cases for permadeath involve rather short lived characters as seen in roguelikes (<10 hours typically).
Unfortunately I can't give a meaningful suggestion that's cheap on dev time. Other games such as darkfall solved this by having PvP capture locations that would spawn and have pvp contests to see who would capture the resources. But this is only really feasible when there isn't permadeath, or the events have to be incredibly rare less one group dominate by wiping the competition out.