Divicid wrote:...that is what all stores in games are used for.
You are obviously mistaken in this part, but I think I get your point. Although I am strongly against such monetization models in general and think that with given way Haven will definitely lose more than get, my opinion is not based on facts, so there is no need to persuade whoever on that matter.
However, I would like to point that free players are important in both cases of MMO as well as mobile games, and to neglect them in any way is a road for bankrupcy.
It's not the majority that keeps those games going, it's the minority who are ready to devote their money, too save themselves time and do what they consider to be fun.
Mobile games are able to find their 1000$-spending whales through vast communicating on social networks: one of the mechanisms are that free players share their results, providing free advertising. And by "vast communicating" I mean literally millions of downloads and 10x as many shares. As for Haven, free players make backbone of playerbase: if they leave, the world becomes a big desolation, and that fact eventually presses paying players to quit as well. If I get the impression from some veterans correct, Haven already endured something similar when limited play hours model was in place.