by Granger » Wed Aug 02, 2017 5:57 am
tyrtix wrote:actually there's a small problem with roads: ... are incredibly hard to bash down ...
Only when you break the chain in the middle, unraveling from a dangling end is easier.
Complaints about current roads I have are:
- Traveling should use the exact path following does, you can currently still (even with push-out, which made it a bit better) build them in a way that they can be traveled but not followed. This exploit should be removed.
- The flower menu gets convoluted on stones that carry many paths, up to the point that some options are not accessible as they overlap at 12-o-clock position (as each path has the potential of generating 4 entries in the flower, two for follow and two for travel). It would be better if the menu would only show the (at most two directions) for follow of each path and travel mode would be triggered with a qualifier (like holding shift when clicking option / pressing number-key).
- It would be nice if the two directions of a path could have different names. This dosn't mean to make a path unidirectional, but to get the ability to rename a direction from the roadsign/milestone the path is terminated at would be nice.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020