
jorb wrote:Trees are relatively small because of constraints of perspective, and such. Our experience was that in the godly ortho cam which the Gods intended, larger trees -- and they were originally much larger -- took too much screenspace, and made navigation difficult.
DaniAngione wrote:Ideally - I imagine - buildings would work on a dynamic, "The Sims-like" scheme in which you see the full house but once through the door you only see the back walls and no ceiling, etc, etc.
MagicManICT wrote:Just want to point out this goes back before the first Fallout game. First game I remember playing with it at this point is "X-COM: UFO Defense," but think the concept goes back a few more years than that, maybe Ultima 4 or 5...? I recall something from late 80s that had the "disappearing roof" when you walked through the door.
MagicManICT wrote:DaniAngione wrote:and to bring it back to the willow and other trees, would make it possible to "hide" them down to a stump or a good visual area around the character so they could move with some practical ability. (See recent game Grim Dawn for some screenshots for examples.)
Onep wrote:I'm pretty sure I've seen more of them dead than alive, but look at em! He says "roadkill" but he means cuddles.
jorb wrote:If we introduce neutering I'll fix it so that y'all can eat balls.
slipper wrote:Kill the tryhard before he turns on the village.
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