cLick1338 wrote:OP has a point, I don't really get why you ganged up on him. "Oh just scour through forum threads; Just read the damn wiki!; Oh just get some friends and pick away trial-and-error at this mess of a combat system until you get it - just like "everyone" does!; Oh just have your TI-83 and character sheet out at all times and do the damn math!" - yes I'm exaggerating but the combat system is unnecesarily esoteric. Esoteric in the full sense of the word.
How are you seriously defending this? Do you really think there is no room for improvement, would you have it stay like this forever if it could? Do you think it'd be acceptable should the game ever get bigger than the under 1k constant playerbase it has at the moment? Does it seem like a good, intuitive system to any of you? How many of you managed to figure it out on your own and how many others do you think would put in the time and effort to reach from zero to a complete understanding of it, without external assistance?
This.
Yesterday we had a chat and even some called me retard when I made a joke about a triangle on a description.
The funniest thing was that even them were confused in how some of the stances worked. When this happens is because the system is very badly explained and its confusing for everyone but the pvp gods and genious we have here.
I dont get angry about those particular ones insulting me or calling me retard because I know how toxic some people are.
I think this is basic: if you are a web designer you must do easy to navigate and understand web pages so costuners feel confortable while doing it, and if Im not wrong there is some standards. In videogames should be the same.
There is no gain in doing a ultra complex and obscure system just some nolifers and genious will feel confortable using because you as a dev want to reach the maximum amount of people.