Idea: Outer Heaven

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Idea: Outer Heaven

Postby ven » Wed Mar 29, 2017 5:15 pm

I think full permadeath and the focus on pvp wouldn't be an issue if the playerbase was at least 10x bigger. As it is, to me it makes more sense to either remove permadeth so that more fights can happen, or leave it and make the game oriented toward survival and social stuff instead.

As for the game being a job and demanding a lot of time, the only major complaint I have is that frequent resets make all that work pointless in the mid-term.

In both cases, though, I suppose hiring NPCs for simple tasks like farming when you can't be online or basic combat could solve some of our issues.
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Re: Idea: Outer Heaven

Postby Sevenless » Wed Mar 29, 2017 7:03 pm

ven wrote:I think full permadeath and the focus on pvp wouldn't be an issue if the playerbase was at least 10x bigger.


I've always felt that permadeath is innately unsustainable at those numbers due to it appealing to a niche market. Not sure that's realistically maintainable. If we were to say get an influx of players from something like a steam release, I don't think we'd keep many.

But that is just an opinion, hard to know for sure.
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Re: Idea: Outer Heaven

Postby ven » Wed Mar 29, 2017 7:14 pm

I'm not sure about it either. Granger offered to pay for a second server where we could test a few claims about permadeath in order to debate this issue properly, but it seems it's not going to happen.
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Re: Idea: Outer Heaven

Postby Sevenless » Wed Mar 29, 2017 7:24 pm

I feel the wounding system has potential to replace permadeath as the risk of pvp. But it would require a rework to fill that role in all likelyhood.
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Re: Idea: Outer Heaven

Postby jorb » Wed Aug 30, 2017 12:02 pm

More PvE would be nice.
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