Robben_DuMarsch wrote:Has anyone here ever played cRPG, the Warband Mod (now replaced by the mod teams steam game released sometime last year, "Of Kings and Men")?
They had a rather elegant solution to generational gameplay.
The game had a softcap level system, where you could progress from levels 1-30 fairly quickly, but anything after 30 became exponentially more difficult to progress through. You had the *choice* at 30 to restart your character at level 1, receiving a permanent perk that would benefit you and all future descendants, or you could keep progressing and never give up your progress.
Some people just kept progressing the same character, reaching level 36 or somesuch.
Others restarted as soon as they hit 30.
They are distinct playstyles resulting in distinct characters that were relatively balanced and a lot of fun.
I think the general gist of this concept could be implemented in HnH.
I would definitely want some kind of ascendance mechanic, even if it was very low, but that's because I spent hundreds of hours playing incremental/clicker games, honestly I don't see how it would come into haven as a good idea,
haven already has a lot of increment aspects. besides it's way easier to gain fep and level skills on a new character if you already have a base, so resetting your character for a bonus would be a sure thing, and people could do it constantly with cheap food and one table.
It might add some dynamic though, but I feel like whatever system would be best for progression might not be very intuitive, haven is a web of game design questions spawned by spiders of weird mechanics. which is kinda cool
What I think might work regardless is to make some credos only possible to have if you don't have specific other ones, as in make the credo tree have branches where you have to only pick one, giving more specialization to characters without stopping them from general stats/lp advancement. either that or add another system in conjunction with credos that you can't get all of its benefits on one character.
maybe this other system will remain with you after you die, along with the credos, and will advance more slowly and with work in that field (farming/mining) to give people more stuff to do in order to develop their character when their stats are maxed.