Hunger Levels and Eating

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hunger Levels and Eating

Postby jorb » Tue May 16, 2017 1:37 pm

NOOBY93 wrote:But it doesn't.


I am aware of that, and those are some very relevant points against the current implementation. I'm more interested, however, in the principle. Do satiations suck in principle, i.e. is the goal they are trying to achieve inherently misguided, irrespective of whether they achieve it or not? If so, why?
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Re: Hunger Levels and Eating

Postby jorb » Tue May 16, 2017 1:42 pm

jordancoles wrote:Dietary variance sux :!:


Ok, so just one easily forageable food that allows you to set your stats arbitrarily, then...?
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Re: Hunger Levels and Eating

Postby iamahh » Tue May 16, 2017 1:48 pm

Make satiation less RNG = if last eaten food raises an attribute, the satiation would happen for sure.

Currently I don't care for satiation and let it happen randomly because trading resources and hunger for RNG is not appealing
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Re: Hunger Levels and Eating

Postby Sevenless » Tue May 16, 2017 1:50 pm

Dietary variety is more difficult to manage as a faction. Lots of different food types are harder than mass producing one. But I think it's a shame to waste the expansive list of foods that exist because only 3 items are easy to mass produce. Sorry JC, but I'm with jorb on this one. Also @granger weay back, plz don't take away our silly insane eating. I've always enjoyed it as a piece of haven charm. Really unique as far as a development system goes, only game I know of that isn't also a copy of haven and has it.

Sorry for being whiny but I hope you didn't miss my earlier post jorb XD I'm proud of that idea. I just realized it ended up on final page right when you were commenting.
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Re: Hunger Levels and Eating

Postby svino » Tue May 16, 2017 2:06 pm

Sevenless wrote:Make satiations unboostable/unaffected by tables, have them return to 100% over time.

Yes.

Sevenless wrote:Remove hunger, nice experiment but it didn't do what it was supposed to.

I actually like hunger limiting the amount of food you can eat. When we had 5 warriors in a village who wanted to eat, 1 guy just ate everything before anyone else had a chance to, even though he didn't make a lot of work himself. Sure, it might be an administrative problem, but I actually like the idea of limiting the amount of food we can eat, and make us worry more about increasing the quality of the food, and crafting more advanced food items, instead of mass producing effective ones.

Sevenless wrote:Rework tables/cha to be entirely about FEP bonuses to avoid the hunger stacking problem we see today.

Yes, this needs to be done.

Sevenless wrote:Make drinks give a stored buff to the food types that's multiplied by satiations to give final product and is used up as you eat said item.

Yes, good idea.
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Re: Hunger Levels and Eating

Postby Sevenless » Tue May 16, 2017 2:08 pm

I think the satiation limit thing would do that. There would be a limit to how many pies you'd eat per day because your pie satiation would drop as you eat more. It'd be the same effect as hunger, but less game-able by tables and based per food group instead. Not 100% sure what the food group divisions should be though. Also that 300% really needs to go, it trivializes stat gain for hunting and mining.

I also think the system would go easier on hermits/noobs personally, be more intuitive for them. And all of the benefits of being a super powered faction still exist, just in smaller more reasonable forms.
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Re: Hunger Levels and Eating

Postby NOOBY93 » Tue May 16, 2017 2:15 pm

jorb wrote:
NOOBY93 wrote:But it doesn't.


I am aware of that, and those are some very relevant points against the current implementation. I'm more interested, however, in the principle. Do satiations suck in principle, i.e. is the goal they are trying to achieve inherently misguided, irrespective of whether they achieve it or not? If so, why?

They suck in principle tbh. Forced diversification of food doesn't work. People who try to, will always find the optimal food rotation. What you should do instead is simply implement foods that are a combination of many ingredients (wilderness wurst is a good item but the stats on it suck), and make those foods tiered in how difficult the ingredients are to come buy. People will end up eating the best foods just like they always do, but noobs will cook noob foods, mediocre players mediocre foods and hardcore players hardcore foods (that include something like walrus, bear, troll, etc.)

Also steak & tuber and such foods that have different effects on different ingredients are an amazing idea, could expand upon that.

But yeah basically, you just can't force people to eat different kinds of food. If you make the best way to eat to literally eat every kind of food, this will simply fuck noobs more than it achieves. Don't try to force it.
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Re: Hunger Levels and Eating

Postby Sevenless » Tue May 16, 2017 2:18 pm

What do you think of my concept nooby? By setting the volume ratio appropriately, it shouldn't hurt noobs/hermits because they eat lower volumes of food naturally anyway. And for endgame factions it at a certain point encourages you to try eating something else because you've eaten your pie satiation down to 25%
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Re: Hunger Levels and Eating

Postby NOOBY93 » Tue May 16, 2017 2:24 pm

Sevenless wrote:What do you think of my concept nooby? By setting the volume ratio appropriately, it shouldn't hurt noobs/hermits because they eat lower volumes of food naturally anyway. And for endgame factions it at a certain point encourages you to try eating something else because you've eaten your pie satiation down to 25%

Well you might be able to tell from my post that I think satiation as a whole should go. "It shouldn't hurt noobs because they don't eat much" is not a good argument, is the only way to avoid getting crippled as a noob to simply not eat much at all? Noobs would be doomed to low stats.

I agree with removal of hunger, and in general, my standpoint in discussions like these is always this: Adding more obscure systems to prevent grinding/spamming does nothing but benefit the top players and make the game unreasonably complex for everyone else.
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Re: Hunger Levels and Eating

Postby Sevenless » Tue May 16, 2017 2:26 pm

NOOBY93 wrote:
Sevenless wrote:What do you think of my concept nooby? By setting the volume ratio appropriately, it shouldn't hurt noobs/hermits because they eat lower volumes of food naturally anyway. And for endgame factions it at a certain point encourages you to try eating something else because you've eaten your pie satiation down to 25%

Well you might be able to tell from my post that I think satiation as a whole should go. "It shouldn't hurt noobs because they don't eat much" is not a good argument, is the only way to avoid getting crippled as a noob to simply not eat much at all? Noobs would be doomed to low stats.

I agree with removal of hunger, and in general, my standpoint in discussions like these is always this: Adding more obscure systems does nothing but benefit the top players and make the game unreasonably complex for everyone else.


Let me rephrase. Eating shitty foods, as noobs are want to do, fucks them only for shitty food categories like forage. Because they eat less food in general, they will have higher % bonuses from the satiation system as I proposed it. Ergo, eating less as a playstyle will fuck them a lot less. Honestly, I feel this is what hunger was intended to do and unfortunately failed.

However, unlike hunger, factions will have their best interest to continue pounding food down. The difference is noobs will be able to continue advancing (eating berries for energy will not destroy their stat gain when they get a farm going), and factions will be less insanely overpowered. Just nicely overpowered.

Oh and I was thinking something like 100 units of food to take it down to 50%, regenerates to 100% within 1 day. So we're talking closer to faction volume for this than noob volume. Noobs should barely scratch it (well except for eating those god damned tree berries/nuts they're so in love with).
Last edited by Sevenless on Tue May 16, 2017 2:30 pm, edited 2 times in total.
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