NOOBY93 wrote:Sevenless wrote:What do you think of my concept nooby? By setting the volume ratio appropriately, it shouldn't hurt noobs/hermits because they eat lower volumes of food naturally anyway. And for endgame factions it at a certain point encourages you to try eating something else because you've eaten your pie satiation down to 25%
Well you might be able to tell from my post that I think satiation as a whole should go. "It shouldn't hurt noobs because they don't eat much" is not a good argument, is the only way to avoid getting crippled as a noob to simply not eat much at all? Noobs would be doomed to low stats.
I agree with removal of hunger, and in general, my standpoint in discussions like these is always this: Adding more obscure systems does nothing but benefit the top players and make the game unreasonably complex for everyone else.
Let me rephrase. Eating shitty foods, as noobs are want to do, fucks them only for shitty food categories like forage. Because they eat less food in general, they will have higher % bonuses from the satiation system as I proposed it. Ergo, eating less as a playstyle will fuck them a lot less. Honestly, I feel this is what hunger was intended to do and unfortunately failed.
However, unlike hunger, factions will have their best interest to continue pounding food down. The difference is noobs will be able to continue advancing (eating berries for energy will not destroy their stat gain when they get a farm going), and factions will be less insanely overpowered. Just nicely overpowered.
Oh and I was thinking something like 100 units of food to take it down to 50%, regenerates to 100% within 1 day. So we're talking closer to faction volume for this than noob volume. Noobs should barely scratch it (well except for eating those god damned tree berries/nuts they're so in love with).
Last edited by Sevenless on Tue May 16, 2017 2:30 pm, edited 2 times in total.