no-death pvp has made things WORSE

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Re: no-death pvp has made things WORSE

Postby NOOBY93 » Sat May 20, 2017 8:44 pm

Ah, right. I've got a pretty good idea as to why you get 2 HHP damages when you get knocked the fuck out.

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Re: no-death pvp has made things WORSE

Postby Sevenless » Sat May 20, 2017 10:36 pm

Thanks for doing the science.

So the alts that died, they had HHP = MHP when they got attacked? I couldn't see the alts stats since it was from your point of view not the alt. It's pretty clear that if you wander outside while hurt death should be possible, never intended to argue that or say it was impossible.
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Re: no-death pvp has made things WORSE

Postby Kaios » Sat May 20, 2017 11:12 pm

in #7 and #8 I showed the HP of the alts I was attacking, you would be able to add up the hhp damage dealt on each alt's first attempt though to determine what it was at when I attacked the next time.

For example the first test I did 49 hhp damage to the alt with a sword when I knocked it out (40 + 9) and then on the second test I switched to the b12 and dealt 75 hhp damage against the 51 remaining hhp. Although if you don't count the extra 15 hhp damage that gets applied for some reason I still dealt another 60 hhp damage from the attack.
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Re: no-death pvp has made things WORSE

Postby tirioll » Sun May 21, 2017 1:05 am

ChildhoodObesity wrote:https://www.youtube.com/watch?v=WSARfNFJX1Y&feature=youtu.be
i made a vid too xd

Wait a minute. How can a 100 MPH char get a 60 HHP damage in one hit!?
Image
Image

Let's read this once again carefully... Maybe we incorrectly interpret Jorbish?
Sevenless wrote:
For purposes of calculating grievous damage from an attack, no attack counts as dealing more damage than your maximum HP. For example: An attack wants to deal 30% grievous damage, and the attack would deal 500 points of damage. The target's maximum HP is 300. The attack will, thus, deal (300 * 0.3 = 90) points of grievous damage.

viewtopic.php?f=39&t=57116


EDIT. Is Cleave doing 60% grievous damage?.. Or is grievous % an attribute of weapon?
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Re: no-death pvp has made things WORSE

Postby tirioll » Sun May 21, 2017 1:34 am

Kaios wrote:in #7 and #8 I showed the HP of the alts I was attacking, you would be able to add up the hhp damage dealt on each alt's first attempt though to determine what it was at when I attacked the next time.

For example the first test I did 49 hhp damage to the alt with a sword when I knocked it out (40 + 9) and then on the second test I switched to the b12 and dealt 75 hhp damage against the 51 remaining hhp. Although if you don't count the extra 15 hhp damage that gets applied for some reason I still dealt another 60 hhp damage from the attack.


Extra HHP damage applied is from concussion, as Nooby notices.

B12 deals 60% grievous damage, Hirdsman deals 40% grievous (don't know if it is only true for Cleave or any melee move). And all your tests now make sense to me.

The bottom line: If you got into fight against B12, you will die if before fight your (HHP - Concussion damage) < 60% * MPH.
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Re: no-death pvp has made things WORSE

Postby Kaios » Sun May 21, 2017 1:45 am

It's possible the melee attacks have different grievous percentages but the most available info on grievous damage itself is this relic of a post from loftar:

loftar wrote:As for the effect on damage dealt to HHP, it works in the way that each attack has a set fraction for the dealing of "grievous damage" (which is modified by your character's life/death alignment), which is multiplied by the actual SHP damage dealt to yield the HHP damage.

For instance, the Sting attack deals the damage of the sword you have equipped, plus a third of your character's strength. Thus, if you have a Militia Sword equipped and your character has STR 30, the raw damage to assign is 10 + (30 / 3) = 20. If the receiving character has an accumulated armor class of 6/4, then 6 points of damage are cancelled without effect, and 4 are absorbed with damage to the armor (with damage being evenly distributed among the pieces of armor; integer aliasing effects or distributed more or less at random), so that 10 points remain to be dealt to the character himself. Sting itself assigns 10% of the damage as grievous damage, so the character takes 10 SHP damage and 1 HHP damage.

Fractions of HHP damage are dealt at random depending on their size; for instance, the 0.1 HHP remaining if a character would be dealt 11 SHP damage with 10% grievous damage is dealt 10% of the time.


You can ignore the bit about life/death alignment though obviously.
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Re: no-death pvp has made things WORSE

Postby tirioll » Sun May 21, 2017 1:49 am

Kaios wrote:It's possible the melee attacks have different grievous percentages but the most available info on grievous damage itself is this relic of a post from loftar:
...

I'm pretty sure, actual numbers have been changed many times since then. Science needs more experiments with different melee weapons used for different melee moves. :)
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Re: no-death pvp has made things WORSE

Postby Sevenless » Sun May 21, 2017 1:54 am

It's possible to instantly die in a single fight against a B12 then. If the b12 deals 99 damage hit, and then a 100 damage hit against a 100mhp alt, it kills it with 59+60 hhp damage. The key to doing it would be to try and get them down at least 50% hp through melee attacks, and then full cleave for the kill.

A little difficult to pull off against an unknown HP fighter, but still possible.
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Re: no-death pvp has made things WORSE

Postby tirioll » Sun May 21, 2017 1:59 am

Sevenless wrote:It's possible to instantly die in a single fight against a B12 then. If the b12 deals 99 damage hit, and then a 100 damage hit against a 100mhp alt, it kills it with 59+60 hhp damage. The key to doing it would be to try and get them down at least 50% hp through melee attacks, and then full cleave for the kill.

A little difficult to pull off against an unknown HP fighter, but still possible.

Oopps... Very good point.
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Re: no-death pvp has made things WORSE

Postby tirioll » Sun May 21, 2017 2:06 am

From now on, if I need to go somewhere dangerous on my flimsy crafter, I will go with my HHP at 90%+ and SHP at 10%- of my MHP hehehee
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