
Make stats important but only up to a point.
They've also done all sorts of nerfs alongside with this. It did not change the landscape dramatically. The key is not about nerf-nerfing (it really doesn't help), but finding a way how newcomers could catch-up to some kind of fighting threshold within a month of playing no matter of the world stats or qualities.Make stats important but only up to a point.
Finigini wrote:
Make stats important but only up to a point.
DDDsDD999 wrote:Lots of important Questions and an obvious statement.
jordancoles wrote:azrid wrote:Unlimited growth endgame needs to be replaced with pvp endgame.
PVP, dungeon grinds and grouping up, roaming world bosses (dragons, massive bears, etc), credos and trade
Tons of things that could be made into meaningful endgame activities
jorb wrote:jordancoles wrote:azrid wrote:Unlimited growth endgame needs to be replaced with pvp endgame.
PVP, dungeon grinds and grouping up, roaming world bosses (dragons, massive bears, etc), credos and trade
Tons of things that could be made into meaningful endgame activities
Cute, but why do you engage in those activities? To gain stats or abilities that you otherwise wouldn't have. To become more powerful ingame in some way or another, right?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
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