MagicManICT wrote:LadyGoo wrote:Potjeh wrote:And you're ignoring the fact that uncapped stat growth is pure cancer. It should be removed, not buffed.
And you are ignoring the fact that without the item sinks and the purpose for stats and eternal growth there is no reason to play after n-month. Adress this issue first, before whining about the stat caps.
So I should have quit playing Warcraft after I hit (whatever arbitrary level cap the current expansion is at)? Or after I've conquered all the raids? If you enjoy the game, you find other ways of making it enjoyable. I think we can get a better argument for suggestions than this.
Oh yeah, blame the mechanics' flaws on the players. Good call

The arguments such as "the people should change" never work in the design environment. The devs understand this, thankfully. If you're here to preach about proper behaviour, you should start it somewhere else. Funny thing to remind the mods themselves that
this forum is for the critics and ideas for the game, not the people.Do not act like you do not see the changes in people's behaviour influenced by the mechanics. Trading centres, kingdoms, some sort of social activities = results of the mechanics that would allow you to do so. If the devs would work more on it, you would see actually working caravan palaces/inns where you could fep and gamble. If the devs wouldn't implement the unique coins we would keep using the basic barter exchanges, just because using things that never worked won't work or require you to spend the unreasonable amount of time on it.
Wanna more social activities, fun, interest? Then provide the mechanics to do so. You could have actual kingdoms and titles that would mean something, better village-to-kingdom integration systems, inter-player quest constructors (Guild 3 are going to do it, you should have a look in a few months), more meaning to the kingdom territory in spite of mindless expansion, more meaning to production and trades, the list goes on.