Say you have found a way to somehow kill a q400 animal on day one and are a complete noob with starter skills, a stone axe and a compost bin.MagicManICT wrote:Granger, it would be one slowdown, yes, but would a pure move to the geometric mean of the input materials be enough of a slowdown? A slowdown of early to mid game quality increases has been one of the things I've been arguing for for a while, and so I do like it, I just don't know if it would be enough. I can certainly see it being gamed around, such as with compost bins.
surv, axe, bin: current furmula - suggested
10, q10, q10: q195 meat, q101 mulch vs. q63 meat, q25 mulch.
100, q10, q10: q215 meat, q112 mulch vs. q112 meat, q33 mulch.
100, q50, q50: q237 meat, q143 mulch vs. q168 meat, q91 mulch.
100, q100, q100: q250 meat, q174 mulch vs. q200 meat, q141 mulch.
Looks like it cuts it down nicely for the start.
Yes to the rest: festing needs a hard nerf, together with an overhaul of the rest of the food system
Back to the start of the topic: salt reducing hunger (which should be renamed appetite, to make actual sense) when used like pepper on a dish would make more sense than simply relieving the stomach as it does now.