Botfobia...
People are always affraid of what they do not know most.
skltnk00 wrote:Botfobia...
People are always affraid of what they do not know most.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
razfen wrote:skltnk00 wrote:Botfobia...
People are always affraid of what they do not know most.
wtf are you talking about
Ozzy123 wrote:Potjeh wrote:Why wouldn't they? You don't even need complex pathfinding for the most part, the obstacle space is fairly simple. If anything, a bot should outperform a player's reflexes.
make any1 do that and i will pay him becouse its just bullshit
Potjeh wrote:I'm not saying it's not a lot of work. I wouldn't do it for under 5k $. There are no real theoretical obstacles. I mean, FFS, they have a DotA bot that beats world's best players 1v1, do you really think Haven's combat is more complex than DotA? Just look at this baby: https://www.youtube.com/watch?v=x7eUx_Ob4os
That's actually trivial. There's tons of papers out there, it doesn't take very much to write your own implementation (I wrote an implementation of NEAT over one weekend). Or you can grab a free one at https://openai.com/systems/.
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