Simple way to make H&H GREAT!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Simple way to make H&H GREAT!

Postby Ozzy123 » Sat Nov 25, 2017 2:20 pm

skltnk00 wrote:
1. Catch-up mechanics? What for? Is it possible to catch-up?
2. Have to be blind not to see that.
3. It leaves no reason to dig up soil. Obviously.
4. ---
5. So what? Still no need for another one. Still no need to make more.
6. WoW doesn't have permadeath. Didn't you know that? WoW is much different from this game.
H&h feels good because it's not like WoW.
Somehow you want it to feel the same.
Why do you prefer this game instead of playing WoW?
(and even WoW has a limit in character progression, and way more fair and balanced in terms of player competition goddammit)

It seems you only want things to stay the same because it fits you.
You don't like the fair play do you?


1. Yes it is if you aren't a random shitty hermit, I came back after like 5 months of not playing and I caught up in few weeks
2. Well you have to be retarded to not be able to explain then
3. So what?
4.
5. Well.. you need better ql if you want to progress obviously so your point makes no sense
6. I don't prefer this game instead of playing WoW, why would you assume so? Wow is obviosuly 123129038129038129038120 times better than haven lol how can you even compare them? XD This game doesn't have permadeath in like 90% of cases too xD
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Re: Simple way to make H&H GREAT!

Postby skltnk00 » Sat Nov 25, 2017 3:21 pm

Ozzy123 wrote:1. Yes it is if you aren't a random shitty hermit, I came back after like 5 months of not playing and I caught up in few weeks
2. Well you have to be retarded to not be able to explain then
3. So what?
4.
5. Well.. you need better ql if you want to progress obviously so your point makes no sense
6. I don't prefer this game instead of playing WoW, why would you assume so? Wow is obviosuly 123129038129038129038120 times better than haven lol how can you even compare them? XD This game doesn't have permadeath in like 90% of cases too xD


1. "Catch up mechanics" only works for a special people like you ?

2-6. You're just throwing shit around while going further and further away from the points of discussion.

Ozzy123 wrote:Wow is obviosuly 123129038129038129038120 times better than haven lol how can you even compare them?


So it means that you don't give a fuck about H&H in proportion to this number?

People talking in game (quote): " I doubt Ozzy hasn't hit the 10 000 yet"
Defending bad mechanics to stay on top, eh?
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Re: Simple way to make H&H GREAT!

Postby Granger » Sat Nov 25, 2017 10:04 pm

Public service announcement: Some clowns have been split of to HEL.

On topic, the issue with eternal growth of numbers is that not everyone starts at the beginning or is as effective as the ones who exploit every not that thought through yet decision of the devs. And there comes a point where the numbers differ too much for it to get unfun.

So a guy that plays for quite a while can make a, say, q150 saw. Now he can surely could go to the market and buy a q500 one for some tokens... but there is no fun in that, as it just same shit as in real life (where stuff like this is most likely the reason why people sink hundred or thousands of hours into this game) and most likely the reason for them to quit.

I think should a q250 saw be the server ceiling in this example (or maybe 300, so twice what that a normal casual can make) then it wouldn't be that bad, as there would still be a sliver of hope. Introduce 10k stats in comparison to a normal and they'll likely just see a game they no longer want to play. Because who wants to spend his leisure time on the same rigged game that fuck him already over in RL?

Regarding solo kill of mammoth (preferably in way under a minute): I call bullshit on a mechanic that enables such, in case you would piss of such a creature, being alone, you would simply die with no questions asked*. Even a moderate sized group of people would most likely suffer fatalities.

*) Possibly except you happen to carry a R.E.A.S.O.N. around with you and have enough open water at hand to cool it...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Simple way to make H&H GREAT!

Postby Okocim » Tue Nov 28, 2017 3:20 pm

Well, games needs to be rewarding, and cannot place harsh punishments over trivial things.
Every time i study something i want to see my stats rise, every time i eat something i wan't to see my stats increase, if i put effort in increasing ql of shit i want to see them increase. Going for a vacation and coming back just to see my stats drop is shit, also "maintain your stats"system would only hit players who doesn't play much and those with high stats are spending enough time in game anyways.
QL decay? making full cb of metal saws just to dump them away after making few boards because their ql would drop few points and i would need to use new one? what kind of bull shit is that?
Aging characters is just stupid... being punished for playing, forcing me to start over every now and then. I wouldn't play such game.

Imho catching up is possible, i wasn't playing past few months only recently got back to game and in most area im at satisfying level already, My trees are of a better ql than those available at CF, same goes for crops and food. Catching up with my stats is just about focusing on it.

Being able to fight enemies easier nad easier is normal, every rpg game is like that, you want to be able to kill stronger and stronger enemies, it wouldn't be rly fun if you need the same effort to kill ants as in the beginning when you started to hunt bears.

I myself like the idea of mulch, it's just kind of advancement. At the beginning i was catching rats to fill my energy or using wooden shovel, and is that rly problem that when i got my metal shovel i stopped using wooden one? We have ways to increase quality of most natural resources. I think we should be able to increase everything :P

As for increased branch ql when using hql axe, i don't mind it but we have one way to increase branch ql anyways so it's not rly necessary imo and to be honest same goes with boards, it would be enough for me if axes and saws just caped ql of wood. but it's not rly an issue for me so i don't care either way.

As for tools, decaying ql is crap but durability system would be nice. tool repairing isn't necessary just make tools disappear when they hit 0 dura. Tools shouldn't be eternal but should be very durable it would create item sink and would boost market, can't be too much of a pain in the ass though. Getting new scythe everyday to harvest my crops would only be annoying, but getting new one after harvesting for example 500 000 tiles wouldn't be much of a hit, also better ql tools should be more durable.

As for high stats characters it's an issue, but i have no idea how to fix it. Cap would just make ppl create more characters, and for those who don't want to would make the game boring. Maybe chain it up with food ql? if your stats are twice the food quality foods gives half of the fep, when your stats are 3 times higher than food ql that it gives third of the fep and so on? still able to chase infinite stats but becomes hard to get next stats pretty soon, and as the ql constantly progresses it would be a little bit easier to catch up. Also at some point mixing foods wold be more important because lowering total fep would be easier than getting it with high end food, so variety of food would be used during process instead of only good choice. What do you think?

About other issues with the game is that world lacks decay mechanics. Things underground are eternal, nature never fights back, once chopped down forest never regenerate, once paved tile always stays like that. World is filed with decayed camps. the only things that are left in some villages are pavements and fields. EVERYTHING outside of active claim should deacay, world should regenerate.
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Re: Simple way to make H&H GREAT!

Postby blank » Tue Nov 28, 2017 3:27 pm

Ozzy123 wrote:
skltnk00 wrote:
1. Catch-up mechanics? What for? Is it possible to catch-up?
2. Have to be blind not to see that.
3. It leaves no reason to dig up soil. Obviously.
4. ---
5. So what? Still no need for another one. Still no need to make more.
6. WoW doesn't have permadeath. Didn't you know that? WoW is much different from this game.
H&h feels good because it's not like WoW.
Somehow you want it to feel the same.
Why do you prefer this game instead of playing WoW?
(and even WoW has a limit in character progression, and way more fair and balanced in terms of player competition goddammit)

It seems you only want things to stay the same because it fits you.
You don't like the fair play do you?





1. Yes it is if you aren't a random shitty hermit, I came back after like 5 months of not playing and I caught up in few weeks
2. Well you have to be retarded to not be able to explain then
3. So what?
4.
5. Well.. you need better ql if you want to progress obviously so your point makes no sense
6. I don't prefer this game instead of playing WoW, why would you assume so? Wow is obviosuly 123129038129038129038120 times better than haven lol how can you even compare them? XD This game doesn't have permadeath in like 90% of cases too xD





Saying WoW is better than H&H is like saying Minecraft has better graphics than Skyrim or Oblivion XD

WoW is shit. period.

Nothing comes close to Survival SandBox games, but to each their own :D
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