stats/quality scaling to prevent world staleness

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: stats/quality scaling to prevent world staleness

Postby Granger » Sat Dec 23, 2017 1:55 am

Potjeh wrote:
loftar wrote:I don't necessarily want to deny that this is a problem, but; conversely, if groups A and B are grinding just as hard, but group A has been doing that for twice as long, is it unreasonable that they derive advantages therefrom?

Yes. It's utterly unreasonable for games to be patience contests, because they're supposed to be fun by definition. The thing where you grind for years all day long even though you don't enjoy it is usually called a job.

This.
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Re: stats/quality scaling to prevent world staleness

Postby Finigini » Sat Dec 23, 2017 6:58 am

loftar wrote:I don't necessarily want to deny that this is a problem, but; conversely, if groups A and B are grinding just as hard, but group A has been doing that for twice as long, is it unreasonable that they derive advantages therefrom?


This is a very scientific graph that shows how stat differences should be handled

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