Granger wrote:Aceb wrote:[...]
My view looks like this:
Player A and B start the same at base 10.
Both players reach stats 100.
Player A have to stop playing because. We don't know why.
Player B reaches 200.
Player A comes back.
Player A reaches 200, while Player B reaches 300.
Now with decay in place:
Player B will be somewhere 300 while player A won't be possible to reach 200, as 150 or maybe or less with decaying.
Now I see it as double punishment because:
1. If You stop playing, You fall behind. I see that as punishment.
2. Decay mechanic make You fall further behind. True it might help You "reach" player B later in time, but question is, how long it would take? Would it be worth of greatly annoying people who work harder or just have possibility to do so?
Closing gap is always an issue because it's Time&Effort investment vs "I start later and can't catch up".
So the problem is:
Player 1 says: Why would someone who start later, had it easier to catch me?
Against Player 2 saying: If I can't catch up to You, You will be always a titan to me.
So the best answer I could come up, is that a Player A shouldn't have a possiblity to stand on the same ground as Player B. If player A spend 100 hours, and Player B joins the game, then the gap between Player A and player B should exist, BUT, if player C joins B, two of those should be able to have a chance to catch up as much as not being on the same ground as Player A, but have a fair chance to together push player A from that high ground, while not taking it by themself necessary.
And to make it fun, decay is the worst way possible.