Embers wrote:yeah, screw those guys that did the credo and put work and dedication into their composts and clay production because some %marketname% is over-saturated. I should be able to do better just by myself without anything, by just walking around with high enough per x exp.
Loving every laugh, you say that like it takes any effort what so ever to level up a credo. Forager has a credo too so I don't even know what you're getting at with that anyway, the fuck
Exploration is the only ability in the entire game which becomes absolutely worthless after the early game. You could cap that shit at sub 100 points and have your perception do most of the work. With the rarer herbs now being mass produced there's even less reason to give a shit about Exploration now. Now you can just forgo that shit completely, purchase a single bluebell from somebody else then mass create your own.
Embers wrote:if you think that wandering around, finding herbs and avoiding players/animals is something only a human being can do, you kinda need a wake up call, bots can do that more effectively and en masse.
Who said it can't be done? I said it is objectively easier to make a bot that manages your gardening shit, which is literally a fact. I've seen forage bots, I've killed forage bots, I've had access to forage bots. The only reason forage bots work is because the requirements to see the best things Exploration can offer are so hilariously low that you can whip out another fully function forager effortlessly. If there was an actual incentive to dump points into exploration past a certain point that would go a long way towards remedying the problem. There's no 'rare herb that requires at minimum 200explo*200per' or higher. Exploration shouldn't plateau at like 60 fucking points, that is pathetic.
I wouldn't give a fuck about bluebells and whatever being plantable if there were other things to strive for with the ability, but to have what is essentially one of the best things you can find be reduced to mass producable garbage, nah that just doesn't sit right with me.
I wanna walk around with my fully invested forager who has sky high explo and perception that can see shit like ghost dragonflies in marshes that move at silly fast speeds, are rare as fuck (and actually remain rare) and that give a fucking goddamn reason to keep investing in the ability. Also it should go without saying but there should be a bunch of other shit added in between that you can find, I wouldn't want the jump to be 64explo*80per - bluebells and edels, 150explo*175per - still bluebells and edels, 220explo*245 per - finally something new, that would be flawed as fuck. Foraging could just do with a shit load of new things added to find in general for the higher levels.