by jorb » Thu Mar 29, 2018 10:44 am
Not sure I like deterioration, as it seems like a chore. Does that work well in EVE?
I agree that high-end goods need better sinks. Metal, silk, &c. Expanding villages and realms could be good uses. I also kind of miss how bricks worked in Legacy.
I would really like to see some other means of qualitatively or quantitatively rewarding the player. All we have are food, curios, and equipment, and they all reduce to stats. Not sure if other games do something better there, or if we could. I kind of like the Credo buffs in that they are fairly localized, specialized and qualitative, and perhaps we could do more in those veins?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose