multiple worlds

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: multiple worlds

Postby kris_hole » Mon May 28, 2018 12:36 am

MagicManICT wrote:RMT is a problem in every game. To think it doesn't go on for games like EVE and WoW is just being willfully blind and/or ignorant. The purpose of introducing the "subscription token" is to set a cap value and decrease the profit margins of RMT to the level where a person can't make a living off of it. There are going to be rich and poor countries for the foreseeable future, though, so as long as someone can live on a few dollars a day, then someone is going to find advantage in it. Unless Blizzard, EA, CCP, Perfect World, and others can fix the world's economic issues, they won't be able to stop RMT.

I say let's just drop the argument as the thing that is "ruining the game." I say you either accept it or quit playing MMOs. And if you can't freely trade in a game, it's not really an MMO, even if there are millions of players and you interact with them in some method (ie a lot of these mobile strategy and rpg games).


Nobody said it doesn't happen in other games. I said other games arent publicly ok with it. They actually make some attempts to counter it by either banning accounts that have been sold or banning players that use RMT. IMO, saying "accept it or quit MMOs" is a shitty attitude to have towards players expressing or debating concerns over what some consider major problems in the game.
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Re: multiple worlds

Postby MagicManICT » Mon May 28, 2018 12:47 am

kris_hole wrote:Nobody said it doesn't happen in other games. I said other games arent publicly ok with it. They actually make some attempts to counter it by either banning accounts that have been sold or banning players that use RMT. IMO, saying "accept it or quit MMOs" is a shitty attitude to have towards players expressing or debating concerns over what some consider major problems in the game.

I've only ran across one game that made truly public attempts at getting rid of it, and it's not around anymore. The rest make half-hearted attempts at it, but don't really crack down on it. "Out of sight, out of mind" is the general policy.

edit: I'm not saying that it should go on or that it should be stopped. I'm indifferent, and in all my years experience, I've not seen that it has made a lick of difference in the success or failure of the game. (If anything, I lean towards favoring it, but that's a personal stance, not one based on the facts that exist.) The bigger question is what does it take to stop it? Does a two many development team have such resources? The answer to the first is "we don't know; nobody has" and so the answer to the second is "no." That makes the whole argument pointless.

2nd edit: and I'm serious about MMOs and RMT. If you think it ruins the game, then you probably shouldn't be playing MMOs as your experience will thus be ruined, or at least lessened. Perspective is probably key here.
Last edited by MagicManICT on Mon May 28, 2018 1:07 am, edited 2 times in total.
Reason: added some extra thoughts for clarity
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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