Sprymazi wrote:TL;DR The logistics and economy ruins the game by enabling new players to skip over hundreds of steps of PVE by finding a single vein of gold or something similar that they can sell.
synaris wrote:AntiBlitz wrote:i think you are quite on the dot when creating these statements, of course the events that unfold in the game are unpredictable, so Jorbtar cant truly influence them, and for all we know, next week CF could fall and everything you said becomes null and void, just as Aurora's economy. Christ, i was quite rich with Aurora's currency, and when it fell, i was holding nothing more then silver bars.
that right there.
every haven world is pretty chaotic. the assholes of the server could get bored and decide to destroy the fair tomorrow. in addition, i don't believe people should be punished for trading. don't forget the INVESTMENT made into that fair. it didnt come out overnight. it didnt spawn randomly, someone didnt just so happen to shit it out and make something out of it. it was planned, it had assloads of work put into it, and it is CONSTANTLY MAINTAINED. that is the price for the fairs existence. and thats good enough for me.
waga wrote:Sprymazi wrote:TL;DR The logistics and economy ruins the game by enabling new players to skip over hundreds of steps of PVE by finding a single vein of gold or something similar that they can sell.
You ranting 2 paragrapgh about gold then later your tldr show that you don't understand the economy no.
that and talking about troll and mammoth being endgame pve.
so why bother to argue?
I'm getting tired of these nerf everything and stats cap that flourishes recently ...
It has been discussed ad nauseum already
Sprymazi wrote:synaris wrote:AntiBlitz wrote:i think you are quite on the dot when creating these statements, of course the events that unfold in the game are unpredictable, so Jorbtar cant truly influence them, and for all we know, next week CF could fall and everything you said becomes null and void, just as Aurora's economy. Christ, i was quite rich with Aurora's currency, and when it fell, i was holding nothing more then silver bars.
that right there.
every haven world is pretty chaotic. the assholes of the server could get bored and decide to destroy the fair tomorrow. in addition, i don't believe people should be punished for trading. don't forget the INVESTMENT made into that fair. it didnt come out overnight. it didnt spawn randomly, someone didnt just so happen to shit it out and make something out of it. it was planned, it had assloads of work put into it, and it is CONSTANTLY MAINTAINED. that is the price for the fairs existence. and thats good enough for me.
I respect all the hard work put into the Fair, but the item Q is still way to high for any PVE content, even if the whole Fair collapses, it only requires 1 anvil or treeplanter's pot to continue the high q inflation and those items will be sold elsewhere, e.g the forums. With the trails the market is globalized with or without the Fair.
Ardennesss wrote:
I'll let you in a secret as long as you promise not to tell anyone else. Trade can, and did, and will continue to, exist without the Community Fair. We live in a digital age with access to public Discord channels that can be used to communicate and barter. The only thing the Fair does is act as a hub, and is probably the only reason the game even has >200 active players right now.
Ardennesss wrote:Sprymazi wrote:synaris wrote:that right there.
every haven world is pretty chaotic. the assholes of the server could get bored and decide to destroy the fair tomorrow. in addition, i don't believe people should be punished for trading. don't forget the INVESTMENT made into that fair. it didnt come out overnight. it didnt spawn randomly, someone didnt just so happen to shit it out and make something out of it. it was planned, it had assloads of work put into it, and it is CONSTANTLY MAINTAINED. that is the price for the fairs existence. and thats good enough for me.
I respect all the hard work put into the Fair, but the item Q is still way to high for any PVE content, even if the whole Fair collapses, it only requires 1 anvil or treeplanter's pot to continue the high q inflation and those items will be sold elsewhere, e.g the forums. With the trails the market is globalized with or without the Fair.
I'll let you in a secret as long as you promise not to tell anyone else. Trade can, and did, and will continue to, exist without the Community Fair. We live in a digital age with access to public Discord channels that can be used to communicate and barter. The only thing the Fair does is act as a hub, and is probably the only reason the game even has >200 active players right now.
TL;DR The logistics and economy ruins the game by enabling new players to skip over hundreds of steps of PVE by finding a single vein of gold or something similar that they can sell.
So how can we solve this? These are some of my suggestions.
1: Make a new travel point system. Make it so it calculates the distance you travel with a trail and the longer you travel for the more points it drains from your travel points. Travel points can be earned in many different ways, like quests, tasks or other misc stuff. But can also slowly regenerate itself. Make it so you can somewhat increase your maximum travel points by questing or credos which enables you to travel longer roads. This opens up for a more local trade.
correct, but what i believe is the original issue was how we as people created currency for the world, which allows players who are new to completely access content that should be above them by simply mining out the currency from the ground, which in and of itself is a simple task. Previous worlds attempted currency numerous times and failed, only in these past iterations has it shown to be stable at all. Most trades were barters, because both parties then receive some sort of good that has value. I dont think anyone is going to bother denying that trade isnt a thing. Its that trading on a global market scale currently creates the issue that players come in, get the best stuff immediately, and forego the grind that creates beginning level gameplay and milestones. If you'd stop being so fucking dense and looked beyond the word trade, you could attempt to fix the issue, if you believe there is something more to take out of this discussion, which there in fact is. For example, the world is a bit small when roads are built and you can teleport across the world in seconds.
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