* I posted the thread in the first place to counter all the "game is too hard better make it easier for me / the noobs or I/they will quit". When I posted the original thread I felt the opposite -- the lack of early-game sense of challenge and accomplishment from just surviving is a turnoff, not an attraction. The first time I ever logged into this game I loved how difficult it was, and as a somewhat noob-ish person I still prefer it more difficult. I didn't want to let more experienced players just speak for players like me inaccurately. (Though of course I can't speak for "all noobs" anymore than anyone else can.)
* After playing alone it seemed more satisfyingly difficult though, at least in terms of injury recovery. That's why I posted the update.
* Still, though, starvation is never a real threat, and I think it would be more fun and meaningful if it were. I'm never scared I won't be able to get enough to eat to survive, despite this being a central part of human experience for most of our existence.
And regarding more end-game content,
tigerlrg245 wrote:It would be a breath of fresh air to have something else to do other than mess with other people and have them mess with you.
I like ladygoo's idea but I'd rather go to the monsters than have them go to me.
Once again, I suggest world bosses / events. Swarms of monsters people can join up to fight and get loots.
I've never really gotten to the end-game content, so maybe I'd feel differently if I did, but the thrill of the game for me has always been creating something beautiful or living an interesting story in a compelling world entirely shaped by the players. I've always felt I could make it into whatever I liked, if I wanted to -- that's kindof the point of the world design, the players have complete freedom to make what they will of it. The material cost, permadeath, ability to use violence between players, etc gives weight to everything people build.
Defeating dev-made content.. well, I like the challenge, and I was talking about wanting more difficult mechanics too. But that's not what I find compelling about this particular game in the end. How can people think that messing with people or getting phat loot is the only thing to do in a sandbox game? Or that the solution to "needing something to do" isn't primarily to shape the world in compelling and interesting ways?