Game Dev. Critique: World Pace

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Game Dev. Critique: World Pace

Postby tyrtix » Fri Jun 01, 2018 3:14 pm

kill5link wrote:This graph is not how things work for hermits, small villages and people that play the game "normally", i.e. without bots.

..snip the rest


Heh, good picture of the two different play levels, basically. I'd say also that making normal to go up to those stat levels "as is", worsen the problem.
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Re: Game Dev. Critique: World Pace

Postby LadyGoo » Fri Jun 01, 2018 3:17 pm

kill5link wrote:This graph is not how things work for hermits, small villages and people that play the game "normally", i.e. without bots.

Hermits aren't the drivers of the player base-based content. They do not even need to buy tokens or have subs since they play 'normally'. It does not matter if a hermit would quit, or even several small villages would quit. Imagine the main CF managers quitting (what is it like, 3 people?) and the village idol running out of authority/or their kingdom stone being destroyed.

For new players, the mere effort and time required to familiarize themselves with the game mechanics (=learning curve) will easily keep them on their toes for months until they even get behind what's even important to work towards, efficiently raising Q, stats or anything of the sort.
So, are you implying that since the game is fine for the small group of people, the game dev. should stop and concentrate on implementing more birds and domesticated animals to keep you busy?

"Botters do not exist anymore."
What a load of horse shit.
Honestly, I have rarely been so happy reading forum dramas. :D

Botters seem to have become so entirely devoid of realistic situations for any normal player that they do not even understand the most simple of limitations that you have without bots.
Amazing mind-reading. Have you ever had a chance to have some of the most efficient botting-clients? I guess not!

If you are not with at least a small village of 4 to 5 people, you don't have the luxury to neatly and glamorously build up your base with all the materials you want.
Actually, you totally can. I know several people from Dis that are still playing and they are doing just fine without the use of bots and building everything neatly. If you cannot make something nice without 3 others doing everything under your hysterical "everything should be neat", then it isn't the right game for you.


You can't just build every chicken coop with tar sticks or build 3 knarrs with fancy pictures and a dock.
Of course, you can. Just stop being bad playing this game, ok? Spend 10-15 mins on digging the clay for a few tar kilns, then spend some time on chopping the trees. 1 hour per day will give you enough tar sticks to build 100s of knarrs. Let's say you could build and fill 6 tar kilns per 1 hour a day. Do this for 7 days and you'd get 42 kilns!

When you go around and look at bases, it's often so laughably easy to distinguish which is a botter base and which isn't just by paying attention to the details of a base and its size.
Honestly, nah. It's easy tto distinguish who has the "nab" syndrome and uses the excuse "if someone is better than me, it's a botter". Unless you call anyone who uses a public client with embeded scripts a botter.

Since the new crop update, I've seen so many people complain about how pointless the update is, since you can now "just double field space", and a botter has no problem with that, but a real person would actually have to tend to those fields. There is work involved that someone has to do.
This is why we need the automatization of farming, you silly!

A normal person does not even think of how to make the most efficient of fields possible
Oh no, if you are not botting, you have to think about making your farming most efficient. The clever boys go for 2 types of crops (beet/carrot + flax) to select. The other crops do not matter at all and you do not need to harvest them all the time, since their q. do not matter for industry + mediocore seeds are always available at the market.

For a normal player, the game doesn't even make much sense to play until 6 months upwards of the start of the world if they understand the context of the H&H worlds situation, because you can never keep up with the progress of botters
I'll make you surprised, but you would not be able to keep up even if there would be no botting clients at all. What would you like to compete with them in? Having a unique resource that no-one has access to? This was a thing for Legacy only. Having a crazily stated character? So, what good would it do for you if you aren't going to leave your walls? Having higher quality industry? You can never achieve what a network of 20+ people can do in collaboration. You would be far behind anyone who has the right attitude and does not whine "oh, botters ruin everything, even if I do not know how bots work". You cannot compete with someone who has a separate guy to crit metal for 3 hrs a day, several miners, a cooker, farmers and etc.


I got my stats up to around white ~1k now after months of playtime
How odd. I had the impression that you could buy top q. table at the market and up 1 stat from 1 pie.

only made possible through the scavenging of high Q mats from inactive bases all over the map and the mere fact that such high quality items are so widely spread now, mostly due to trade over the course of a year.
Ah. Now we're seeing a lazy arse who cannot even go to a market and exchange stuff for his own progress. Better complain.

If I was playing for 1 year after the world start, I wouldn't get anywhere close to 15k stats or anything of the sort that botters sometimes show off on the forums. That's not possible without botting, plain and simple.
Just ` question. Why would you need 15k in stats?

I would play +12 hours every day without pause, I would've potentially reached double the stats I have now but still not more.
I think, I could reach 15k easily without any supreme botting client within 30 days if I would be playing 12 hours a day. :D

Just talking with or listening to people from bigger factions makes me go "is this guy for real?" everytime again, because their mind seems to be so disconnected from the reality of other players.
Ha. I was thinking the same about you!

One guy asks to buy 5k of pies. Who, that doesn't use bots, has 5k of pies in storage?
It's just 80 cupboards of pies. Jesus.

The pace in the game is fine.
Well, for someone who thinks that building a base somewhat neatly is a luxury available for botters only...

If you played the game like everyone else, then you wouldn't find yourself in a situation where you're ahead of new "late-game" content before it comes out.
Oh man, I have played when you did not even had the night vision and could stealth one-shoot people through walls while hiding behind a tree.
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Re: Game Dev. Critique: World Pace

Postby tyrtix » Fri Jun 01, 2018 4:19 pm

loads of assumption, no reasoning, keeps making 1 post each... how much are we now, week? for getting "things changed as he likes"... we should open a new forum area named "goo wining area".
I guess devs won't stop soon making more contents instead of fekkin with pvp shit.
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Re: Game Dev. Critique: World Pace

Postby ctopolon3 » Fri Jun 01, 2018 4:54 pm

so good when:
near each rare resource your alts hearth fire (more good when someone need to spend 12+hrs to destroy each)
relogin alts (every 15mins) for anything u need (hQ bones, candleberry, etc)
in your kin list is few 24\7 online chars (ussualy named "slave *** etc")
only messages in village chat "job started" "job done"
someone replanting milking choping while you questing
demp price on market because it not cost time to you
spend few hrs once when someone spent hrs every day for routine

its keep ur World Pace to not slowdown
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Re: Game Dev. Critique: World Pace

Postby LadyGoo » Fri Jun 01, 2018 6:55 pm

@Volohov, don't tell me you are hand-harvesting when there is a public client with farm bot available? :lol: Also, I wonder who would still do a milking bot at this stage of the game: cows give more milk and you are just better off milking them manually once a day. Oh, here is the know-how just for you, sly dog: whenever you need to get rid of old cows, get them into a new fence with cows only (kill calfs if any new ones are pregnant). Carry a barrel over your head to milk them and you'll be far more efficient time-wise than any of the milking bots. Moreover, you could have a cistern for the milk right inside of the fence! When we were running the milking bots in w9 (that you were happily leeching on btw :lol: ) the bots would constantly fail and do stupid shit. I won't definitely use them for milk next time. Another mystery, why would you need a chopping bot? Unless you are troubled with stockpiling blocks/boards (which was reported to J&Lo as one of the main reasons for botting). Relog alts could be fixed easily, as well as the mountain claims.

The rest I did not understand, sorry!

P.S. Lold at your "your pace". Are you sure it is MY pace? :lol:

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Re: Game Dev. Critique: World Pace

Postby LostJustice » Fri Jun 01, 2018 7:30 pm

LadyGoo wrote:@Volohov, don't tell me you are hand-harvesting when there is a public client with farm bot available? :lol: Also, I wonder who would still do a milking bot at this stage of the game: cows give more milk and you are just better off milking them manually once a day. Oh, here is the know-how just for you, sly dog: whenever you need to get rid of old cows, get them into a new fence with cows only (kill calfs if any new ones are pregnant). Carry a barrel over your head to milk them and you'll be far more efficient time-wise than any of the milking bots. Moreover, you could have a cistern for the milk right inside of the fence! When we were running the milking bots in w9 (that you were happily leeching on btw :lol: ) the bots would constantly fail and do stupid shit. I won't definitely use them for milk next time. Another mystery, why would you need a chopping bot? Unless you are troubled with stockpiling blocks/boards (which was reported to J&Lo as one of the main reasons for botting). Relog alts could be fixed easily, as well as the mountain claims.

The rest I did not understand, sorry!

P.S. Lold at your "your pace". Are you sure it is MY pace? :lol:

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There are clever ways to milk animals that makes it easy to automate. Aka using signs to limit them so they cannot move but always accessible among other clever ways.
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Re: Game Dev. Critique: World Pace

Postby RedKGB » Fri Jun 01, 2018 8:41 pm

I for one harvest and plant by hand. I look forward to the day the Gods finish the rebuild of the UI and shut down all other clients and the bots.

Like the guy said, lack of content is a botter problem.
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Re: Game Dev. Critique: World Pace

Postby DDDsDD999 » Fri Jun 01, 2018 9:45 pm

RedKGB wrote:I for one harvest and plant by hand. I look forward to the day the Gods finish the rebuild of the UI and shut down all other clients and the bots.

Like the guy said, lack of content is a botter problem.

The day jorb fixes trellises seems to be quite far off, considering he's let that cancer exist for so long already. Sorry, but if you think trellises are reasonable, and actually used them, I don't know what to say.
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Re: Game Dev. Critique: World Pace

Postby RedKGB » Fri Jun 01, 2018 10:26 pm

DDDsDD999 wrote:The day jorb fixes trellises seems to be quite far off, considering he's let that cancer exist for so long already. Sorry, but if you think trellises are reasonable, and actually used them, I don't know what to say.


Glad you consider something that is a incovince to be more important then botting.

To me there is nothing to fix. They are a pain in the ass in the real world, and so they are here.

Stripping away the power of botting is in my priorty of number 1, trellises fall around number 893.
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Re: Game Dev. Critique: World Pace

Postby wonder-ass » Fri Jun 01, 2018 10:59 pm

RedKGB wrote:Stripping away the power of botting is in my priorty of number 1


you cant fix a game where botting is rampant as botting will always be the number 1 solution to every botters problem. lets not deny that.
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