wound from smith

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: wound from smith

Postby DDDsDD999 » Fri Jul 13, 2018 3:32 pm

Do that thing with seasons that limits certain industries by the season it's in. It's a way better way to pace industry than this garbage idea
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: wound from smith

Postby ChildhoodObesity » Fri Jul 13, 2018 6:13 pm

Granger wrote:
ChildhoodObesity wrote:maybe i dont understand whats wrong with it???

No, you don't seem to.

hey maybe you could explain why you think its bad HEHE all ive seen in this thread is ITS BAD, SLOWING IT DOWN IS GOOD! this world has been out for a year and 7 months why is it a problem that metal is so high. the current quality raising system is all pretty good imo and gives reason to actually play over a year into the game
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Wounds for smithing

Postby shubla » Fri Jul 13, 2018 8:30 pm

Even the most skillful smith sometimes misses, and accidentally hits the hammer on his finger!
There should be a random chance to get a wound when banging the anvil with the hammer!

Chance could be reduced by getting the blacksmith credo!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Wounds for smithing

Postby MadNomad » Fri Jul 13, 2018 9:26 pm

my metal is only q1500 so +1 :)
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Wounds for smithing

Postby Lyrroth » Fri Jul 13, 2018 9:27 pm

Wounds for smithing
by shubla » Fri Jul 13, 2018 8:30 pm 0 20
by shubla View the latest post
Fri Jul 13, 2018 8:30 pm

toss coin into well
by iamahh » Fri Jul 13, 2018 7:37 pm 0 12
by iamahh View the latest post
Fri Jul 13, 2018 7:37 pm

wound from smith <<<<<<<<<<<<<<<<<<< 1 POSITION BELOW GET THE FUCK OUT SHUBLA.
1234by ctopolon4 » Wed Jul 11, 2018 8:59 am 31 384
by ChildhoodObesity View the latest post
Fri Jul 13, 2018 6:13 pm


Also, master smith hitting himself is as possible as finding cave clay of +100q. His appretience might hit themselfs.
User avatar
Lyrroth
 
Posts: 428
Joined: Mon Apr 24, 2017 1:35 am

Re: Wounds for smithing

Postby MadNomad » Fri Jul 13, 2018 9:33 pm

this thread is a very thoughtful anti bot one anyway so its good that it is mentioned

how many smiths with more than 2K smithing will you make?
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Wounds for smithing

Postby julian12it » Fri Jul 13, 2018 9:36 pm

I'm so tired of these forums. In the past two months the only things that have been posted is pure autism.
User avatar
julian12it
 
Posts: 787
Joined: Sat Sep 11, 2010 8:01 pm
Location: Topaz

Re: wound from smith

Postby LostJustice » Fri Jul 13, 2018 10:18 pm

ChildhoodObesity wrote:
Granger wrote:
ChildhoodObesity wrote:maybe i dont understand whats wrong with it???

No, you don't seem to.

hey maybe you could explain why you think its bad HEHE all ive seen in this thread is ITS BAD, SLOWING IT DOWN IS GOOD! this world has been out for a year and 7 months why is it a problem that metal is so high. the current quality raising system is all pretty good imo and gives reason to actually play over a year into the game


I agree with childhood. Time restrictions like only so many hours just is a repeat of limited time accounts again. There is much better ways to fix this than time limit the player on these things. The point is, if you SPEND TIME in something, you should be rewarded. Just because someone else spends more time in something than you and gets better than you because of that, isn't a reason to restrict them for this. Not to mention the highest q metal is done by 1 or 2 people in which either group who spend countless hours doing this because it is what they play for. Restricting this aspect to restrict my game time will probably result in me just wanting to quit and the many others that play for this reason tbh.
Image
User avatar
LostJustice
 
Posts: 677
Joined: Sun Mar 25, 2012 3:57 am

Re: wound from smith

Postby Granger » Fri Jul 13, 2018 10:21 pm

ChildhoodObesity wrote:
Granger wrote:
ChildhoodObesity wrote:maybe i dont understand whats wrong with it???

No, you don't seem to.

hey maybe you could explain why you think its bad HEHE all ive seen in this thread is ITS BAD, SLOWING IT DOWN IS GOOD! this world has been out for a year and 7 months why is it a problem that metal is so high. the current quality raising system is all pretty good imo and gives reason to actually play over a year into the game

There are plenty of discussions about endless raising numbers and what's the problem with these. I think you already know these.

LostJustice wrote:Not to mention the highest q metal is done by 1 or 2 people

Good news, as according to your argument limiting this will only cost 1-2 players.
Last edited by Granger on Sat Jul 14, 2018 1:42 am, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: wound from smith

Postby Aceb » Sat Jul 14, 2018 12:01 am

Granger wrote:+[some quotes]
Good news, as according to your argument limiting this will only cost 1-2 players.


You must be naive to believe that those on top wouldn't find a workaround.

I'm getting a bit sick of "wound" for this "wound" from that and etc. etc.
There's enough wounds that separate it doesn't mather but if You tie them together it can prove fatal. Having wound done from being a blacksmith will just be a nice way to make another alt. As for now, I, who barely used alts, started to use alts for collecting wax and honey. I was paying noobs for it before now, I can't do it anymore since collecting honey/wax from 20 beehives can prove fatal to them. And just collecting wax ment they can't collect crabs, have to avoid snakes (who many times on default are HARD to see), butchering sea life gives another wounds, hedgehogs without B12 still gives wounds, etc., etc.

For now for developed people it not much especially when they use alts or have so much health they do not care much.

Citing my two friends who returned to game for sometime and quitted it already (For maybe new world): "Wounds are cool but little more and it will be too much without balancing. More mechanics appears and it's no more a case where I ask myself I need an alt. Before it was an option, now it is a must. Choice of a single character becomes less and less possible."

And I kind off agree with that. You're focusing too much on limitations tbh.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot] and 1 guest