jorb wrote:How so?
Some good points already raised above, I would run more quotes but too hard on a tablet. Gensokyo has done a lot of the work for me. The credo path is repetitive quest spam without much in the way of creative or relevant scripting or objectives. I know you're capable of better. I mean I do like some of what you've done so far but... I don't know... Quests currently lack soul.
For credos something like five landmark quests with heavily relevant scripting and objectives would be nice. Challenges more than quests. You can quest spam between them.
For quesrs in general... Let me give you an example of what kind of scenario I would expect. You approach a rock, the rock says "Ho, Hearthling. Can you do me a great boon? In an age now long forgotten, a tribe of Hearthlings like yourself would leave offerings and make sacrifices upon me to gods now long forgotten. I doubt their gods cared much for such things, but the magpies would gorge themselves on entrails and gather the shiny things for their nests.
In their joy they would sing to me and in turn this brought great joy to me as well.
Now the magpies of this age only drop smelly things upon me.
Would you make the magpies happy by drenching me in the fresh entrails of twelve boars?"
The player is given a yes/no prompt. If they choose yes they are further prompted "Oh, to do this thing for me you must not cause harm to any bird along the way. Birds talk you know."
If the player harms a bird they fail the quest. Upon successful completion of the quest a family of magpies arrives and sings a song.
Up to you if this kind of thing is worth the investment of your time.
Thusfar my experience of quests has been "Travel upteen million miles accross difficult terrain and /emote some object." "Thank you, have this q12 piece of tree bark."
There is no indication of what the possible reward will be from the quest objectives. That is bad.
Final note: nerf charisma, and nerf travel quests. People are just roading them.
Laying flat.