Books - For Mechanical AND LARPy purposes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Books - For Mechanical AND LARPy purposes

Postby rhzk » Thu Aug 30, 2018 11:34 am

Hope Jorb implement books soon. Btw, Jorb (or Loftar), can you add character sheet window for background info about character (for RP or anything else) so ppl can read a few words about characters and who are they in this world. Checking friend list with some info about them can be more convenient too. Thank you!
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Re: Books - For Mechanical AND LARPy purposes

Postby AriZona » Fri Aug 31, 2018 12:12 am

Here is another thing how books can be useful: connect "books thing" to the fraction of retained skills credos after death upon the condition that the death happened within the lands of a real or village of the his/her origin.
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Re: Books - For Mechanical AND LARPy purposes

Postby neeco » Fri Aug 31, 2018 3:55 am

AriZona wrote:Here is another thing how books can be useful: connect "books thing" to the fraction of retained skills credos after death upon the condition that the death happened within the lands of a real or village of the his/her origin.


You're going to have to elaborate on that a bit more. :?
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Re: Books - For Mechanical AND LARPy purposes

Postby AriZona » Fri Aug 31, 2018 4:13 am

neeco wrote:
AriZona wrote:Here is another thing how books can be useful: connect "books thing" to the fraction of retained skills credos after death upon the condition that the death happened within the lands of a real or village of the his/her origin.

You're going to have to elaborate on that a bit more. :?


OK. If you insist :). First, everything has to have its purpose. Beside somebody might want to make medallion out of a book to wear it on thick golden chain around neck, books are usually a symbol of knowledge/light and has to perform as expected. One of ways to serve H&H, the more a char exercises book-crafting (crafting/reading/getting_more_knowledge/lore/ etc.), the more lore that char has, and in case of unexpected 'death' that char secures larger fraction of skill/attribute points. For example, unlucky citizen of X realm was collecting toad stool and bad bear ate him/her. After the death he/she kept 30% of attributes/skills or credos. But if that char would be studying books, he/she could save up to 80% of attributes. It may could even roll a dice to check for chance to avoid permadeath, for example from a troll. I just started to imagine what would mean for PvP ... (some might like :))
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Re: Books - For Mechanical AND LARPy purposes

Postby Lunarius_Haberdash » Fri Aug 31, 2018 4:45 am

AriZona wrote:. I just started to imagine what would mean for PvP ... (some might like :))


I have to say that I stringently oppose anything that makes recovering from death easier. I frankly feel like we recover far too much of our LP/Stats/Etc after death than is strictly appropriate for a game wanting to leave the sting in death.
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Re: Books - For Mechanical AND LARPy purposes

Postby neeco » Fri Aug 31, 2018 1:06 pm

AriZona wrote:For example, unlucky citizen of X realm was collecting toad stool and bad bear ate him/her. After the death he/she kept 30% of attributes/skills or credos. But if that char would be studying books, he/she could save up to 80% of attributes. It may could even roll a dice to check for chance to avoid permadeath, for example from a troll. I just started to imagine what would mean for PvP ... (some might like :))


Thank you for explaining more, I think I understand now. I think this would be nice for the average hermit, but a terrible idea for the fact that this can be abused by large factions with titan characters. Of course they will have the resources to have the best recovery % available, and no titan would die without recovering 80% of their stats back.
The game is already forgiving with death. With the knock out mechanic, if you have full hhp there is no way you will die to any wild animal or troll.
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Re: Books - For Mechanical AND LARPy purposes

Postby Lunarius_Haberdash » Fri Aug 31, 2018 4:01 pm

neeco wrote:The game is already forgiving with death. With the knock out mechanic, if you have full hhp there is no way you will die to any wild animal or troll.


Totally another topic but... fuck yeah... what's up with that shit? When did the devs go soft on death?
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Re: Books - For Mechanical AND LARPy purposes

Postby MagicManICT » Fri Aug 31, 2018 6:32 pm

Lunarius_Haberdash wrote:
neeco wrote:The game is already forgiving with death. With the knock out mechanic, if you have full hhp there is no way you will die to any wild animal or troll.


Totally another topic but... fuck yeah... what's up with that shit? When did the devs go soft on death?

For fear of further derailing, and this is only my best guess, but I'd say it was an experiment that hasn't quite worked out right... maybe... Maybe they'll change it back or tune it some next world? Not the first time this has come up, though I don't recall a thread in C&I about it.
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Re: Books - For Mechanical AND LARPy purposes

Postby Reyajh » Sat Sep 01, 2018 4:26 am

AriZona wrote:...Beside somebody might want to make medallion out of a book to wear it on thick golden chain around neck, books are usually a symbol of knowledge/light and has to perform as expected. One of ways to serve H&H, the more a char exercises book-crafting (crafting/reading/getting_more_knowledge/lore/ etc.), the more lore that char has, ...

I really like where you are going with the idea of tying Books to Lore in some way. I imagine it would require a reworking/re-assessing of the whole Lore Mechanic and how it balances out. But it would make a lot more sense to raise lore by tying it to books, such as by crafting/reading/gaining knowledge/transcribing them, in some way. Even having it's own credo perhaps?

But stop right there, please... No, no, no more softening of the death mechanic! :mrgreen:
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Re: Books - For Mechanical AND LARPy purposes

Postby Bad_Habit123 » Tue Sep 04, 2018 4:43 pm

+1 A good idea, i believe it will be implemented.
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