AriZona wrote:Here is another thing how books can be useful: connect "books thing" to the fraction of retained skills credos after death upon the condition that the death happened within the lands of a real or village of the his/her origin.
jorb wrote:The running server is the test server.
neeco wrote:AriZona wrote:Here is another thing how books can be useful: connect "books thing" to the fraction of retained skills credos after death upon the condition that the death happened within the lands of a real or village of the his/her origin.
You're going to have to elaborate on that a bit more.
AriZona wrote:. I just started to imagine what would mean for PvP ... (some might like)
AriZona wrote:For example, unlucky citizen of X realm was collecting toad stool and bad bear ate him/her. After the death he/she kept 30% of attributes/skills or credos. But if that char would be studying books, he/she could save up to 80% of attributes. It may could even roll a dice to check for chance to avoid permadeath, for example from a troll. I just started to imagine what would mean for PvP ... (some might like)
jorb wrote:The running server is the test server.
neeco wrote:The game is already forgiving with death. With the knock out mechanic, if you have full hhp there is no way you will die to any wild animal or troll.
Lunarius_Haberdash wrote:neeco wrote:The game is already forgiving with death. With the knock out mechanic, if you have full hhp there is no way you will die to any wild animal or troll.
Totally another topic but... fuck yeah... what's up with that shit? When did the devs go soft on death?
AriZona wrote:...Beside somebody might want to make medallion out of a book to wear it on thick golden chain around neck, books are usually a symbol of knowledge/light and has to perform as expected. One of ways to serve H&H, the more a char exercises book-crafting (crafting/reading/getting_more_knowledge/lore/ etc.), the more lore that char has, ...
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