jorb wrote:Ideally the game should play itself.
jorb wrote:You'd still be spamming the shit out of the simplest and most high yield foods.
SnuggleSnail wrote:Maybe somebody has a decent idea, but I see absolutely no way to make satiations do anything other than further restrict what people eat.
MagicManICT wrote:Simple solution: nerf cheese, buff everything else. Factor in tech progress to get to some foods and difficulty and amount of ingredients for it. Example: Wonderful Wilderness Wurst--unless it has received a huge buff this world, it will still likely be one of the hardest foods to source and have some of the least returns for the investment of various factors.
Really, cheese is one of the least nutritious foods around. Milk is great for infants, not so good for anyone else in more than a small to moderate quantity.
jorb wrote:SnuggleSnail wrote:Maybe somebody has a decent idea, but I see absolutely no way to make satiations do anything other than further restrict what people eat.
Well, yeah, by definition that's kind of the idea: To restrict you so that you don't just pound away cheese all day.
Surely you are not actually arguing that the game would be better if there was nothing preventing you from eating literally nothing outside of the best food item, with zero diversity, for each base attribute?
jorb wrote:Ok, requesting strong, good, and healthy incentives to keep a varied diet.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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