Permadeath

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Permadeath

Postby wonder-ass » Thu Oct 11, 2018 10:43 am

ctopolon4 wrote:
wonder-ass wrote:not dying helps them keep that botted character for longer time

same for normal players with 2-5k str,
as for me, better to play on low stats and have fun without pvp, than spend all time to grind\recover stats for pvp


what are you grinding for???? you can kill the toughest animal in the game a troll with 1k stats and clear a dungeon with ease in 2k stats.
there is nothing else youd grind stats for beside pvp. grinding stats isnt an endgame and if this stupid endgame persists for next world im not coming back.
and i know many others wont either.
see homo sexuality trending,. do not do that.
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Re: Permadeath

Postby Aceb » Thu Oct 11, 2018 4:13 pm

wonder-ass wrote:
ctopolon4 wrote:
wonder-ass wrote:not dying helps them keep that botted character for longer time

same for normal players with 2-5k str,
as for me, better to play on low stats and have fun without pvp, than spend all time to grind\recover stats for pvp


what are you grinding for???? you can kill the toughest animal in the game a troll with 1k stats and clear a dungeon with ease in 2k stats.
there is nothing else youd grind stats for beside pvp. grinding stats isnt an endgame and if this stupid endgame persists for next world im not coming back.
and i know many others wont either.


Meh, 1k maybe but not L5, tried. 2k stats beaver dungeon only if there's no white beaver room spam (that is if You consider solo).
Bat dungeon is a no-no and ear rape.

Grinding stats itself is not but it's not a mistery that PvP chars grinded with einherjar is a powerful weapon, while crafters have to craft weapons and armors.
With harder to die, not dying policy, it's often better for more people to actually get in PvP instead of being smacked once and left forever.

It's not about care bearing, it's about seeing the same names over and over, because no new blood would actually come without old blood letting in the first place. How it is now, is BETTER but it requires some work to make it EVEN BETTER IN THE FUTURE. Maybe it's nostalgia or something else, but at first I thought You might have a point, I see You repeating yourself like some whiny kid. No hard feelings, but if You want to argue, try harder.
A quest for a hat. - W10
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Re: Permadeath

Postby ctopolon4 » Thu Oct 11, 2018 7:20 pm

endgame here = plant cook dig rebuild chat trade feast
if u love gameplay like "get criminal once per week and not play this char whole week", its your choice
also if u wanna catch up for 20-40k stats & 3-10k UA for pvp and recover it after each KO, its your choice too
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Re: Permadeath

Postby Granger » Thu Oct 11, 2018 8:01 pm

ctopolon4 wrote: 20-40k stats & 3-10k UA

IMHO it's a design flaw to enable creation of such characters in the first place.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Permadeath

Postby ctopolon4 » Thu Oct 11, 2018 9:10 pm

Granger wrote:
ctopolon4 wrote: 20-40k stats & 3-10k UA

IMHO it's a design flaw to enable creation of such characters in the first place.

its grind mmo with no caps, here always will be someone better than you.
also opensource client... u'll never be better than endless while() loop...
on topic: less death = less time spent for food clicking (its not fun even at 1000+ stats with 2 clicks per stat) and less time spend for tp between questgivers (not fun too)
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Re: Permadeath

Postby Potjeh » Fri Oct 12, 2018 9:33 am

Capped stats = less time spent for food clicking.
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Re: Permadeath

Postby iamahh » Fri Oct 12, 2018 11:28 am

people asking for easier siege, population would drop, only botters would play in siege hell

when Aurora realm fell population went down

Maid Cafe and Aki realm same
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