wonder-ass wrote:ctopolon4 wrote:wonder-ass wrote:not dying helps them keep that botted character for longer time
same for normal players with 2-5k str,
as for me, better to play on low stats and have fun without pvp, than spend all time to grind\recover stats for pvp
what are you grinding for???? you can kill the toughest animal in the game a troll with 1k stats and clear a dungeon with ease in 2k stats.
there is nothing else youd grind stats for beside pvp. grinding stats isnt an endgame and if this stupid endgame persists for next world im not coming back.
and i know many others wont either.
Meh, 1k maybe but not L5, tried. 2k stats beaver dungeon only if there's no white beaver room spam (that is if You consider solo).
Bat dungeon is a no-no and ear rape.
Grinding stats itself is not but it's not a mistery that PvP chars grinded with einherjar is a powerful weapon, while crafters have to craft weapons and armors.
With harder to die, not dying policy, it's often better for more people to actually get in PvP instead of being smacked once and left forever.
It's not about care bearing, it's about seeing the same names over and over, because no new blood would actually come without old blood letting in the first place. How it is now, is BETTER but it requires some work to make it EVEN BETTER IN THE FUTURE. Maybe it's nostalgia or something else, but at first I thought You might have a point, I see You repeating yourself like some whiny kid. No hard feelings, but if You want to argue, try harder.