Idea. Ships

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Idea. Ships

Postby Yorla » Wed Jan 23, 2019 2:07 pm

Thanks Granger. I'm starting to feel like a mom standing next to a sandbox with naughty child in it. :D

Tobacco doesn't change the gameplay that drastically as gunpowder would. Same with matches, opium, pepper and other minor stuff. Historical accuracy has nothing to do with it. But your cannons are already a matter of game balance which should be treated very carefully. If you want to see your ideas implemented in the game so badly, than start with something smaller, which would not require the whole design rewriting.
And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Idea. Ships

Postby boogis » Wed Jan 23, 2019 2:53 pm

Yorla wrote:Thanks Granger. I'm starting to feel like a mom standing next to a sandbox with naughty child in it. :D .


i feel exactly the same about you.

now i gonna explain something i explained 100500 times already, and you are one more person who doest undestand it, so im like a teacher or a parent who have like millions stupid kids (no offence ;) ).

here you go - what i suggesting is not a manual to follow, its not a order from your boss at work who you hate so much, its not parents order which you gotta obey, its not a law of your country, its not a precept of your god, its not the demands of terrorists, its not a idea of this game developers which you must accept. no. all what i write is just a concept and subject to change. you dont like then offer something yours, not just thread with rubbish and useless comments. i dont mind it, like i said i dont care, i dont mind chit-chatting, i like to talk, cos we are people, but imagine people who must read all this crap who is whos mom in kindergarden. you dont think of other people, just want to express your point of veiw, without adding a new information. those posts are not informative. i express my concept for other people to think in the same direction, put their minds togather, polish idea, shape it, shift it, change it, and finally come up with something oppropriate. i dont need anyone to tell my idea is shit. i know its shit, but you are smart right, so help me out, dont shit on my head.

i like what boreial did in his post (i know you dont read anyway, so trust my word) he simply corrected my concept and added something new to it and made it more appropriate, this is worth of respect, cos this what mature people do, dont just crying like a kids that they dont like stuff. dont like it? suggest something better or keep going, simple as that. this is an example how two minds working togather and this is a co-creation, cooperation, community. not just a child possition of like it or dont like it. yes i know it doesnt fit viking concept, and i dont care if it does, my concept is to add naval content, seabattles, and i dont care how you do it. you wanna cannons? i dont mind cannons. you want ballistas? fine, even better.
have you ever seen me sayng shit about someone elses ideas? if i dont like it i offer something mine, if i have no stuff to say i never say that i dont like it. be a man for god sake. normal people dont leave coments. if i would want to critisize someone i could do it in every thread cos i have my own oponion on everything, like everyone else, but that what teenagers do. not mature people. i cant imagine i have to explaing such basics to adults. :D

just remember Plato - Wise men speak because they have something to say; Fools because they have to say something.


https://www.youtube.com/watch?v=5aJkoZsDAxU
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Re: Idea. Ships

Postby Yorla » Wed Jan 23, 2019 3:15 pm

If your ideas are that great then why they all are ended up in Hell? Literally. Maybe it's time to stop and think what did you do wrong? And stop pushing away people who are trying to help you. Anyway I give up. Good luck.
And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Idea. Ships

Postby Hrenli » Wed Jan 23, 2019 3:15 pm

boogis wrote:just remember Plato - Wise men speak because they have something to say; Fools because they have to say something.


I hope you are well aware that there is no frigging evidence that Plato ever said that and most probably it's a legend.

People just trying to point out that your idea doesn't fit this game. At all. First of all gameplay-wise. This is not a naval battle game. You say you don't care, but what's the point of bringing in ideas which don't fit? This is a forum for ideas for HnH, not your personal blog or SoT improvements...
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Re: Idea. Ships

Postby boogis » Wed Jan 23, 2019 3:32 pm

Hrenli wrote:
boogis wrote:just remember Plato - Wise men speak because they have something to say; Fools because they have to say something.


I hope you are well aware that there is no frigging evidence that Plato ever said that and most probably it's a legend...


who care who invented radio, Popov or Markoni. you just use it and its good, you know.
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Re: Idea. Ships

Postby discospaceman » Wed Jan 23, 2019 4:40 pm

hel. Hel. HEL!
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Re: Idea. Ships

Postby Ysh » Wed Jan 23, 2019 6:58 pm

boogis wrote:come on just wake up, no one cares niether for attitude nor for historical accuracy, its a matter of what boss will say. if developers said vikings must have tobacco, then vikings will have tobacco. and no one care that cannons and gunpowder were hundreds years earlier then tobacco in europe, they do what they want and they dont care, then why should I ? ¦]

There is no tobacco in this game, only pipeweed. This is the loophole being used!
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Idea. Ships

Postby Dakkan » Wed Jan 23, 2019 7:03 pm

+1
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Re: Idea. Ships

Postby boogis » Wed Jan 23, 2019 8:40 pm

Ysh wrote:
boogis wrote:come on just wake up, no one cares niether for attitude nor for historical accuracy, its a matter of what boss will say. if developers said vikings must have tobacco, then vikings will have tobacco. and no one care that cannons and gunpowder were hundreds years earlier then tobacco in europe, they do what they want and they dont care, then why should I ? ¦]

There is no tobacco in this game, only pipeweed. This is the loophole being used!


its translated as tobacco in russian client, but i see this trick, however plant looks exactly like real tobacco. and when its grounded its still called tobaco tho http://havenandhearth.wikia.com/wiki/Tobacco

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Re: Idea. Ships

Postby Ysh » Wed Jan 23, 2019 8:45 pm

boogis wrote:
Ysh wrote:
boogis wrote:come on just wake up, no one cares niether for attitude nor for historical accuracy, its a matter of what boss will say. if developers said vikings must have tobacco, then vikings will have tobacco. and no one care that cannons and gunpowder were hundreds years earlier then tobacco in europe, they do what they want and they dont care, then why should I ? ¦]

There is no tobacco in this game, only pipeweed. This is the loophole being used!


its translated as tobacco in russian client, but i see this trick, however plant looks exactly like real tobacco. and when its grounded its still called tobaco tho http://havenandhearth.wikia.com/wiki/Tobacco

Image
Image
Image

It is actually called tobacco in legacy, but they switch it to pipeweed in 3d version of Haven. In English client when ground it is called pipestuff. It is indeed very obviously standin for tobacco, since pipeweed is tobacco in Middle Earth, but I guess this level of indirection suits developer fancy.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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