About Localized Resources

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: About Localized Resources

Postby Sholom » Sun Feb 10, 2019 4:07 pm

If resources were to spawn mobs and I was a competitive player, the first thing I would do is wall several of those up to make some endless hunting grounds.
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Re: About Localized Resources

Postby Saxony4 » Sun Feb 10, 2019 4:08 pm

Vassteel wrote:TBH I think switching the collection method from an inventory box to a foraging task and adding in a failure or bonus rng would be the best option.

the failure one would only get worse if you look at it to much within a given amount of time. to prevent spamming the resource.

Why is it so hard to understand there's no need for RNG to make people fail in collecting when all you need to do is have the resource move after collection. All you're doing is making the resource scarcer and not solving any of the actual problems surrounding them.
loftar wrote:git da mony
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Re: About Localized Resources

Postby 2d0x » Sun Feb 10, 2019 4:18 pm

Sholom wrote:If resources were to spawn mobs and I was a competitive player, the first thing I would do is wall several of those up to make some endless hunting grounds.

Well, if defenders are like ordinary ants and bees, then the hunt will be in vain.
Excuse me, I don't speak English.
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