Vassteel wrote:TBH I think switching the collection method from an inventory box to a foraging task and adding in a failure or bonus rng would be the best option.
the failure one would only get worse if you look at it to much within a given amount of time. to prevent spamming the resource.
loftar wrote:git da mony
Sholom wrote:If resources were to spawn mobs and I was a competitive player, the first thing I would do is wall several of those up to make some endless hunting grounds.
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