Granger wrote:If you have killed enough random shit to get chop.
This is a very good point, but it is a separate problem from animals running away. I just hunt bats and boars till I have enough moves.
Lightning2 wrote:
How does "using a real weapon" not let it run?
A decent stone axe, or shitty bronze sword will do over 100 damage with a good hit.
You hit with weak strikes raising it's openings and lowering it's hp right to before fleeing. You then hit it hard and kill the animal. People have been hunting this way since forever.
Grable wrote:I have Chop. But I only have Quick Barrage as an IP generator. Now imagine fighting a Wolverine:
- get a few Quick Barrages in to get 25+ red opening
- generate IP
- start throwing punches to get green opening
- bitch runs away
- ok fine let's break combat, look for it 2 grids away, reaggro
- since combat was broken, all IP gone and openings restored
- start generating IP with Quick Barrage and punches for green
- runs away after just taking 8-10 damage. Every single time. I had to let it go and reaggro it like this about 10 times more, since it runs away at speed 4 after taking ~10 damage every time...
How is this fun? I know Wolverines are a bit of a special case as other animal don't run away quite as early, but come on.
Sadly, you don't have the moves required to fight properly with quick barrage. Blue-Red together because cleave, other colours for similar reasons. You also need to keep track of at what hp you should strike at
You need to wade through the corpses of a ton on bats, boars, and other animals that can't run away before you can fight for real. It could use a lot of polishing, but it is an intended part of the game.