Make it harder to cut down questgivers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make it harder to cut down questgivers

Postby Pupsi » Sun Feb 17, 2019 11:53 pm

Also give them abillity to heal wounds as another option of reward :C
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
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w11 Funcy Huts
w12 :P
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Re: Make it harder to cut down questgivers

Postby MagicManICT » Mon Feb 18, 2019 4:42 am

Ozzy123 wrote:2 fresh alts are just staying around and waiting for "whispers on the wind" and then they cut down the questgivers,


I think this could be severely nerfed. More than a few failed quests should start lengthening the time between new quests, and growing significantly after a couple. If anyone loses four or five due to someone else's behavior, then they should, in general, have other quests in their log to complete or have enough XP to commune.

It really is an abuse of the system. Should a player be able to perform griefing like this? Yes. Should it be easy? No.
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Re: Make it harder to cut down questgivers

Postby Sevenless » Mon Feb 18, 2019 5:06 am

Seems like a simple hotfix to the alt abuse is to make quest availability hinged on some kind of advancement. Maybe 10k LP earned before a new quest can pop up?
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Re: Make it harder to cut down questgivers

Postby MagicManICT » Mon Feb 18, 2019 5:16 am

Sevenless wrote:Seems like a simple hotfix to the alt abuse is to make quest availability hinged on some kind of advancement. Maybe 10k LP earned before a new quest can pop up?

That's a bit harsh. New guy gets a quest. Happens to be the tree some villager is wanting for their pretty new desk and is on the way to cut down. Before new guy gets there, tree's dead, new guy goes wtf and maybe comes to forums to ask why... more likely just quits with questions and "why did i even bother?"

From my experience, the more quests you just abandon in a row, there is a longer time delay, but it doesn't seem enough. I had to drop a dozen or two before it really started showing. This was also a while back not long after the start of w10, and I'm not sure what has been changed that would affect this.
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Re: Make it harder to cut down questgivers

Postby Sevenless » Mon Feb 18, 2019 5:26 am

It shouldn't be impossible to double check if you were the one who killed it, if not give new quest.
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Re: Make it harder to cut down questgivers

Postby Vassteel » Mon Feb 18, 2019 5:35 am

lust pclaim and pali the quest givers. after a couple hours a nab alt wont be able to do fuck all about it.

that's what I do works great
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Re: Make it harder to cut down questgivers

Postby Sevenless » Mon Feb 18, 2019 5:37 am

Vassteel wrote:lust pclaim and pali the quest givers. after a couple hours a nab alt wont be able to do fuck all about it.

that's what I do works great


Pain in the ass for a communal resource.
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Re: Make it harder to cut down questgivers

Postby Vassteel » Mon Feb 18, 2019 6:06 am

whats a bigger pain in the ass?

1. constantly losing quest givers to what could possibly be a bot designed to chop them down.

2 A pclaim alt or 2 and some work putting up a small pali?


ide say option 1 imo


Want me to Pclaim your questgivers? I do rather enjoy turning them into small parks. 1 token a month for Quest giver security :p.
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Re: Make it harder to cut down questgivers

Postby Sevenless » Mon Feb 18, 2019 6:18 am

Vassteel wrote:whats a bigger pain in the ass?

1. constantly losing quest givers to what could possibly be a bot designed to chop them down.

2 A pclaim alt or 2 and some work putting up a small pali?


ide say option 1 imo


Want me to Pclaim your questgivers? I do rather enjoy turning them into small parks. 1 token a month for Quest giver security :p.


You're talking about coping with the issue via player actions, I'm saying the system needing you to spend 1-2 characters worth of curio feeding just to maintain enough Pclaims to protect local quest givers is an unreasonable (and probably unintended) mechanic.
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Re: Make it harder to cut down questgivers

Postby Vassteel » Mon Feb 18, 2019 6:39 am

I do agree that it is a player driven coping mechanism for dealing with the issue. but currently is our only option. an active village should have no issues producing extra curios to feed questgiver pclaim alts of their own.

chances are there isn't an effective way to deal with it. gating just delays it. an individual dedicated enough will just make characters advance them to where they need to be and your back at square one.

making them unchopable isn't really an option either they can often be in the way of progress.
I guess you could make them unchopable but if you needed them to move you could do some sorty of magic to get them to respawn as a dif tree stump or rick in the local grid. then shop it down without killing others quests. I don't think jorb would like this solution either tho
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