Qucksilver poisoning

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Qucksilver poisoning

Postby azrid » Sat Mar 02, 2019 6:19 pm

Yorla wrote:ancient roots are pointless in case of using one character for crafting and handling the household - number of many different small wounds make it so.

Plan your dangerous crafting better for when you don't have other wounds and have a root ready.
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Re: Qucksilver poisoning

Postby Agame » Sat Mar 02, 2019 7:05 pm

Ancient roots, like any localized resource, are something that only the most thick-skinned players will get. They will claim, palisade, use bots to harvest exactly when resources refill... It's not something a normal player can use. So simply forget about them, they are too exploited and too expansive for a normal player. The subject of this thread is important and interesting.

But in my own opinion posts saying the Roots are a solution contain 0 information. No localized resource is a solution for anything, they are just a sink. In more than one year of hermiting I never saw one, and I talk here about the dying W10, with less than 100 players online (bots included) at almost all times. I saw dozens of decaying towns bigger than a minimap, dozens of WindThrows, but none of them was harvestable. Bots did their work even then.

So, forget about localized resources, like they are not even in the game, then talk. We definitely need another solution than single-use-dead alts.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Qucksilver poisoning

Postby azrid » Sat Mar 02, 2019 7:49 pm

Something doesn't add up in your story.
If you gave up on trying to get them and forgot about them then why are you speaking as if you always hang around when they spawn?
Its incredibly cheap to wall off a resource even a single hermit can do it. I think this should change.
You are a lazy person thats all.

All of the games content shouldn't be piss easy without risk. Even for crafters.
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Re: Qucksilver poisoning

Postby 2d0x » Sat Mar 02, 2019 9:23 pm

Yorla wrote:
2d0x wrote:I am in any case against permanent sores, but this is debatable. The demand for wax and honey is much higher than living silver. And the chances of mercury poisoning and bee sting are incomparable.

I'm not pro bee stings - don't get me wrong - I'm just pointing out that there is at least a treatment for that, the damage isn't permanent. In case of quicksilver poisoning the answer is one and only - alts. And don't tell me about ancient roots - having kinda permanent set of bee stings on my character prevents me from using this root for anything which I actually want to heal.

There is a magic in the game! Let us use it for healing. Or give us a new credo "Healer": picking some herbs, studying soap and such, crafting medicine, collecting roots, getting some simple wounds, etc, would make character more stoic and could give an ability to create treatment for perma wounds like the poisoning and nerve damage. Please, don't make us make alts!

Yorla, I agree with you:
2d0x wrote:Now there is an ocean. It remains to add sea kale to eliminate intoxication.

viewtopic.php?f=48&t=64305&p=814562#p814562
2d0x wrote:Need a medical credo, with the ability to create ointment from nasty warts and nervous damage (a la potter's clay).

...for qucksilver poisoning too.
viewtopic.php?f=48&t=63208&p=811327#p811327
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Re: Qucksilver poisoning

Postby Agame » Sat Mar 02, 2019 9:36 pm

azrid wrote:Something doesn't add up in your story.
If you gave up on trying to get them and forgot about them then why are you speaking as if you always hang around when they spawn?
Its incredibly cheap to wall off a resource even a single hermit can do it. I think this should change.
You are a lazy person thats all.

All of the games content shouldn't be piss easy without risk. Even for crafters.


No, I simply forage, hunt, move around a bit. W10 after its first 6 months or maybe less, it was a scavenger heaven. It's good to look around from time to time. Not once a day, but when you get bored about your "chores", traveling without a clear target is fun. Or questing. Of course I would not run from localized resources when they appear on minimap in sight range, but click them like any forageable. I did not find many walled-in localized resources, but only those leaves that give you less travel weariness, clay and salt were ever collectible and nothing else. I never met springs.

Real example: If you have a sack of seeds and you do not know what is in it, you take one out and it is a corn seed. You take out a second one, it's still a corn seed. You take out a third one. A corn seed. Do you really need to empty the sack to find out what is in it?

Well, in virtual I passed by windthrowns probably a hundred times during a year. They were never harvestable. I made my conclusion. I do not care if others stockpile them or sell them for things I would have to work 10 hours to get or what they do with them. Or if it's just a bug never solved. They are not harvestable when I pass by and that is all that matters.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Qucksilver poisoning

Postby azrid » Sun Mar 03, 2019 12:04 am

You know you can inspect to see when it respawns right?
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Re: Qucksilver poisoning

Postby Agame » Sun Mar 03, 2019 12:08 am

azrid wrote:You know you can inspect to see when it respawns right?

Sure, but is it really worth it to see "6 days" then return 5 days later and see "19 hours" then return at 4 AM and see "53 minutes" and so on? Should I wake up at night or login from the subway (on a computer, not a phone) between workplace and home just to collect it?

I do play some hours every day, usually 4-8 or so, but when I can, not when the game demands.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
Agame
 
Posts: 244
Joined: Wed Jan 16, 2019 8:10 am

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