Why is pclaim/palisading localized resources allowed?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Why is pclaim/palisading localized resources allowed?

Postby Mr_Bober » Mon Mar 18, 2019 3:26 pm

Vraatjuh wrote:+1 on being able to hand-bash (with sledge hammer) pallisades


No thanks. Hand-bash was a pain in the ass, and making it require a sledgehammer makes it even worse by keeping it very easy to access for large villages and way too expensive for hermits and small groups.

To solve local resources respawn is the best way, followed by super-fast decay around that area.
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Re: Why is pclaim/palisading localized resources allowed?

Postby Vraatjuh » Mon Mar 18, 2019 4:31 pm

Mr_Bober wrote:
Vraatjuh wrote:+1 on being able to hand-bash (with sledge hammer) pallisades


No thanks. Hand-bash was a pain in the ass, and making it require a sledgehammer makes it even worse by keeping it very easy to access for large villages and way too expensive for hermits and small groups.

To solve local resources respawn is the best way, followed by super-fast decay around that area.


That is why you should only be able to hand-bash unclaimed pallisades. And I do think that it should require some effort to start hand-bashing pallisades. Not that a sledgehammer is even that hard to make after a few months (even as a hermit).
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Re: Why is pclaim/palisading localized resources allowed?

Postby Jazcash » Mon Mar 18, 2019 4:37 pm

If palisades were more expensive, on top of off-claim pali being bashable, I think that would be enough to discourage people palisading localised resources/clay/water/border cairns etc.
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Re: Why is pclaim/palisading localized resources allowed?

Postby Lunarius_Haberdash » Mon Mar 18, 2019 5:29 pm

Hrenli wrote:
dageir wrote:Maybe have some kind of spirit or golem enamating from the Natural Resource that destroys any obstacles in a certain radius?


So the walls will be just exactly one tile further away than that radius? :) Making such resources shift and change location periodically would make more sense IMO.


This really is superior. Have it randomly respawn with a timer. Still gives people an opportunity to 'fight' over it, and eliminates the possibility of palisading it...

I mean...

You still COULD...

This would possibly just result in a lot of random palisades and temp claims cropping up everywhere.
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Re: Why is pclaim/palisading localized resources allowed?

Postby azrid » Mon Mar 18, 2019 6:30 pm

Problem with random respawn is that there will be no fights over it. Someone will stumble upon the resource and get it.
Having a guardian spirit appear when you harvest a node makes it so that you can't just harvest with a fresh alt.
The guardian spirit could have a lot of hp so theres a window of time for another party to challenge you near the resource.
This paired up with bashable unclaimed palisades would fix the problem.
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Re: Why is pclaim/palisading localized resources allowed?

Postby Aceb » Mon Mar 18, 2019 6:48 pm

Jazcash wrote:If palisades were more expensive, on top of off-claim pali being bashable, I think that would be enough to discourage people palisading localised resources/clay/water/border cairns etc.


No amount of expensive ways will stop people from claiming icycles and some similar resources.

It's better to make it a bit longer to collect resource, so anybody with rage, prepared to fight for it, can indeed fight for it.

Random respawn is stupid and doesn't fix anything when someone is just simply faster / more lucky, even makes it worse.
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Re: Why is pclaim/palisading localized resources allowed?

Postby Mr_Bober » Mon Mar 18, 2019 9:11 pm

azrid wrote:Problem with random respawn is that there will be no fights over it. Someone will stumble upon the resource and get it.


True, but we also don't want hermits or non hardcore players to be unable to get them. Anyone should be able to get an ancient root to heal a bunch of wounds or craft a ring, not just people with high very stats and large groups.

As a non-combatant player, I'd rather have them available to whoever gets lucky rather than having them only to those who can fight strong mobs (or players) for it.

We could, on the other hand, separate them in tiers. The ones required for realms (which is kinda supposed to require lots of people and able players) could be higher tier and have the guarding thingy, and the rest could be at random spawn (allowing any hermit or noob to get it if they are lucky).

Aceb wrote:It's better to make it a bit longer to collect resource, so anybody with rage, prepared to fight for it, can indeed fight for it.

Just NO. It's completely wrong to force people to get rage and be in large groups just to make bone clay or a druid's ring.
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Re: Why is pclaim/palisading localized resources allowed?

Postby Lunarius_Haberdash » Mon Mar 18, 2019 9:14 pm

azrid wrote:Problem with random respawn is that there will be no fights over it. Someone will stumble upon the resource and get it.

Not if it spawns with a timer on it before its ready to harvest. Cave Organs have a 2 week recycle time, for example. Plenty of time for multiple people to discover it and prepare for a fight over the resource.

azrid wrote:Having a guardian spirit appear when you harvest a node makes it so that you can't just harvest with a fresh alt.

I, as a surprise to even me, don't like this idea one bit. There's something far too 'high fantasy' about it, and a bit too casual a use of spirits.

azrid wrote:This paired up with bashable unclaimed palisades would fix the problem.

No, it really wouldn't.
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Re: Why is pclaim/palisading localized resources allowed?

Postby Saxony4 » Mon Mar 18, 2019 10:21 pm

azrid wrote:Problem with random respawn is that there will be no fights over it. Someone will stumble upon the resource and get it.

Yes..and? This already happens for most resources that aren't being pali'd.

azrid wrote:Having a guardian spirit appear when you harvest a node makes it so that you can't just harvest with a fresh alt.

Reminds me of tree ents/spirits and rock golems from runescape back in the day that would mess you up when trying to collect resources. Nobody liked it then and people probably won't like that here either.
Anyway, the problem of alts collecting local resources is near eliminated if you make their locations randomized. No guardian needed. Just go out and look around, maybe even link seeing local resources to fate and or per*exp.
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Re: Why is pclaim/palisading localized resources allowed?

Postby Ants » Tue Mar 19, 2019 5:56 am

Don't people usually vclaim resources if they can? That allows you to pali them up without having to worry about the wall decaying.
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