azrid wrote:Problem with random respawn is that there will be no fights over it. Someone will stumble upon the resource and get it.
True, but we also don't want hermits or non hardcore players to be unable to get them. Anyone should be able to get an ancient root to heal a bunch of wounds or craft a ring, not just people with high very stats and large groups.
As a non-combatant player, I'd rather have them available to whoever gets lucky rather than having them only to those who can fight strong mobs (or players) for it.
We could, on the other hand, separate them in tiers. The ones required for realms (which is kinda supposed to require lots of people and able players) could be higher tier and have the guarding thingy, and the rest could be at random spawn (allowing any hermit or noob to get it if they are lucky).
Aceb wrote:It's better to make it a bit longer to collect resource, so anybody with rage, prepared to fight for it, can indeed fight for it.
Just NO. It's completely wrong to force people to get rage and be in large groups just to make bone clay or a druid's ring.