DDDsDD999 wrote:How would sieging an island vault work? The rams would be forced right up next to the walls, and I assume they would basically eat as many archery tower shots as the defenders build.
rye130 wrote:With their ram charged they place a couple of catapults to dispose of any archer towers you already have or that you may potentially put up during the 2-3 hour window when they will be moving the ram to your wall. There is effectively only that 2-3 hour window where the defender can use archery towers to destroy the ram, and because of the catapults and the archery towers having a 1 hour charge time, the defender cannot keep archery towers up to defend.
loftar wrote:There are several ways to potentially counter that. To begin with, archery towers will have less initial charge time than catapults before they can attack the catapults, so that's one thing. However, catapults also have a limited number of shots before they enter their "next round" cooldown phase, so you'd need a certain amount of catapults to take down a certain number of archery towers. I imagine there may also be strategies to the likes of having the catapults need to take out inner towers, and then building outer towers to take them down once their in far enough.
True enough, if the attacker is determined enough, you may need to start thinking about getting brimstone to build your own catapults, but I'd imagine archery towers being versatile enough to force the attacker to take you quite seriously before that. I don't imagine many would spend the resources to build 10+ catapults on a hermit claim.
Sevenless wrote:Second thought: Wouldn't this cause similar 24hr guarding issues if people just slapped down archer towers outside the walls/beside the siege engines? Would it make sense to require archery towers to be attached to a wall to be built?
loftar wrote:Sevenless wrote:Second thought: Wouldn't this cause similar 24hr guarding issues if people just slapped down archer towers outside the walls/beside the siege engines? Would it make sense to require archery towers to be attached to a wall to be built?
Part of the point is that, since archery towers and the siege engines proper take time to activate, you wouldn't have to constantly watch them. Yes, you'd have to be there occasionally, but I would imagine that the siege engines not getting rekt if you leave for five seconds would improve the situation quite significantly.
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