I would say that "90% of the community" is like 10% of the players that like to complain mechanics on the forum. Most everything I read think that credos need adjustment, but not "hated" or removed.
wonder-ass wrote:why does everything in this game need to be extremely repetitive and not fun?
Have you played any other MMO... or any RPG for that matter? They're all repetitive and boring after the first 10 hours... or even just two hours. That was the whole point of the game Adventure Quest. It's the same shit from the start from the time you start playing the game. They just did it in a satirical way that was able to hold an audiences attention for more than 15 minutes. The point of RPGs is the story because there's only so much you can do with mechanics. If you really want a sandbox RPG, create your own story and share it with the world. That is the point of it: to build your own sand castles, knock them down, interact with others,or whatever.
Yes, the game needs more and better ways to divulge information to new players on core mechanics and how to interact with the world. Don't give grand rewards* for simplistic tasks, though. Maybe some of the rewards need to be separated out and toned down a little for completing the quests if it turns into a type of tutorial system, but then I'm sure you or someone else will complain that you have to repeat this tutorial quest series for the
nth time to get that +5 UA combat for free.
*No, not all the rewards are great, but even some of the biggest critics of the credo system will go out and complete certain ones because they're that worth it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.