Better burial/state burial without rage

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Better burial/state burial without rage

Postby vatas » Fri Apr 05, 2019 5:11 pm

Kaios wrote:To be honest you make so many good points in this thread and I almost agreed with all of them but then I look at the player population which is half of what it was maintaining not so long ago and I feel may be dwindling further. I then realize most players don't actually take this game as seriously as you imply they should and that likely the player population started dwindling around the same time seamarks were added and bigger factions had more reason to travel around in their knarrs fucking dudes up. Players kind of dislike when you take away their chance to be meaningful.


How did seamarks increase knarr ganking? IF you mean just the trips to build seamarks, wouldn't they be quite a few and mostly done with alts?
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Re: Better burial/state burial without rage

Postby Kaios » Fri Apr 05, 2019 5:36 pm

No, building the seamark is easy but as soon as they were introduced it removed much of the opportunity smaller groups had to get a decent realm going and now forces players in to traveling out to continents where they extended their realm to either continue extending, patrol the area, or to take over the monoliths and irminsuls as well. Any reason you give a player to travel a distance does increase the chance of them running in to a player they will kill. Perhaps I worded that poorly too though because my main point regarding seamarks is that it pretty much allowed bigger realms to circumvent putting any sort of real investment in to expanding the claim, the ganking is simply another side effect of that.

But also do you really think anyone is going to try and contest the irminsuls and monoliths that are already claimed? I can imagine one or two factions might but the rest are kind of fucked in that regard.
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Re: Better burial/state burial without rage

Postby wonder-ass » Fri Apr 05, 2019 5:56 pm

Kaios wrote:
loleznub wrote:Here's me hitting a freshly spawned alt for 700 damage.

Image


I even gave it enough armor for 65/50, which is likely what noobs are running at least.

It looks to be difficult to kill a non rage character without them being below 80% or so HHP??


https://m.youtube.com/playlist?list=PLafT1kKK4m_PmEFctq-pH735lQx5y5jUB

I did testing on that too a long time ago and really I don’t see the point one would try and make with that. You are attempting to test in a controlled scenario on a character with little to no investment. The reason you do so little HHP damage is because the grievous damage scales with the total possible HHP rather than your current total HHP. Yeah, you’re right, a player that would stand around for the initial KO might survive the encounter but why on God’s green earth do you feel like that is even remotely good advice to give any player. You really tell your gatherers and hunters when they go out, “hey don’t worry about all that surv gear bro just go out with 1 SHP and full HHP and you’ll never lose your character!!”

Holy fucking cannoli the pvp players are so at odds with the suggestions they make, the advice they give and what they actually want out of pvp that it blows my mind.


lolol we give you an idea that will literally grant you a 0% death chance and you still somehow complain. either learn how to run and lower correctly to try and not lose your gear or if you really suck that bad go out with 1shp.
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Re: Better burial/state burial without rage

Postby Kaios » Fri Apr 05, 2019 6:07 pm

So you’re admitting you would prefer to stomp a player out in 10 seconds rather than experience an interesting back and forth even for a short amount of time? Cuz that’s the point I’m making when I say complaining about a lack of pvp content and giving advice like that are at odds with each other.
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Re: Better burial/state burial without rage

Postby wonder-ass » Fri Apr 05, 2019 6:40 pm

no im giving people that genuinely dont know how to play a way of not dying no matter what happens.
to the more skilled players that actually dont wanna lose their gear i suggest learning to run away correctly and learning how to lower properly.
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Re: Better burial/state burial without rage

Postby loleznub » Fri Apr 05, 2019 7:51 pm

Truthfully, I believe KO protection by itself is nice enough, whether or not there are (unintentional) work arounds to kill players without rage.

I don't really see any valid point to increasing what non-rage characters get back from death, because you already need to work for the kill (as the aggressor) or be stupid (as the defender). If anything people should be grateful of how there even is KO protection in the first place.

Before KO protection being a thing :
Waaah waaha I got ganked and died im quitting D:D:D:

Now with KO protection being a thing:
Waaah waaaaah I got ganked and died because I: Had wound I didn't bother treating/ Sucked so badly as to allow the opponent to cleave me 6-7 times without getting away.

I will not lie, KO protection certainly isn't perfect, but it does offer you a relative safety net of likely surviving a gank instead of being 100% dead like you used to be. I mean just the other day I watched a guy log in and get ganked by like 10 people with B12's and still live because of KO protection. It works, just don't be so bad to where you get played by better players to make it not work.

If KO protection worked 100% guaranteed all the time, then it would make non-rage characters untouchable. This would be stupid.
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Re: Better burial/state burial without rage

Postby NeoBasilisk » Fri Apr 05, 2019 10:53 pm

wonder-ass wrote:learning how to lower properly.

what does this mean
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Re: Better burial/state burial without rage

Postby Kaios » Fri Apr 05, 2019 11:06 pm

It means death by punches rather than death by sword since it's impossible to not take any amount of damage at all times.
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Re: Better burial/state burial without rage

Postby Granger » Sat Apr 06, 2019 10:06 am

loleznub wrote:Truthfully, I believe KO protection by itself is nice enough, whether or not there are (unintentional) work arounds to kill players without rage.
In case the 'work arounds' wouldn't exist and not having rage would be relieable anti-death... all would be fine and we wouldn't have this discussion.

But we have new world, same shit as this obviously isn't the case (as non-rage characters are routinely being killed, through whatever means) and for whatever reason the devs are oblivious about it. So this discussion will continue in circles with the game slowly bleeding first the non-soziopathic players and, after enough of these are gone, even the hardcore ones when these start to run out of targets.
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Re: Better burial/state burial without rage

Postby infectedking » Sat Apr 06, 2019 10:14 am

The KO-system is actually not that bad, sure it is possible to kill people, but it is less likely than in any other world so I think it's a good change so far. To it even harder to kill people without rage just because they didn't buy it is silly, that would mean people would bring mains out (crafters and all) constantly without having to worry of someone killing them, which is an element in the game. People play with a bit of risk and that's how it always has been and from what i've seen, helps to maintain some of the playerbase. If you wanted to play a game with no risk of dying or anything then maybe this isn't the right game.... Just a thought.....


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