Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Selling:
Token 125 pts
Buying:
Token 100 pts
\dageir wrote:Challenges in getting a working market in HnH in no particular order:
1. Bots will do menial tasks and ruin the market for new players.
2. Transport is somewhat cumbersome in the game.
3. “Everyone” can do “everything”. Meaning if it is doable big factions can do everything “in house”, negating the need for trade.
4. Almost everything has quality, meaning new players usually have little to offer to older players.
5. Quests with massive LP rewards might ruin some of the curio market.
6. No common currency.
Potential solutions:
1. Control the usage of bots. (Has not been a priority, and is maybe unrealistic).
2. Travel is as it is right now. Travel magic is too “unnatural” as it is in my opinion.
3. Increase specialisation to open several small niches so that everyone can not do everything. Severe time gating?
4. Have more items not depend on quality that is in high demand/consumption for the new players to grind to sell. Demand should be unsatiable so the bots can’t saturate the market.
5. Nerf questing. Go for credo quests only?
6. Might not be wanted by devs as it would be seen as not player driven.
dageir wrote:Challenges in getting a working market in HnH in no particular order:
1. Bots will do menial tasks and ruin the market for new players.
2. Transport is somewhat cumbersome in the game.
3. “Everyone” can do “everything”. Meaning if it is doable big factions can do everything “in house”, negating the need for trade.
4. Almost everything has quality, meaning new players usually have little to offer to older players.
5. Quests with massive LP rewards might ruin some of the curio market.
6. No common currency.
Aceb wrote:1. Meh it was always been issue since I remember but it didn't stop trade. Bigger groups wanted more than bots could chew on and still purchased from nabs.
2. Yeah even more nerf fast travel methods then "1." will become so mandatory, that LARPERS will cry that there is nobody to larp/trade with, completly ingoring the fact that their actions against fast travels and teleportation cause this in bigger scheme.
3. And yet, there's enough room that factions still buy from nabs. It's just that overtime some patches had unforseen by many consequences and Ozzy said several things over the forum and not only Him, that there is potential fix there and here.
4. Quality doesn't matter everywhere if there's some sort of sink.
5. Curio market was always ruined. It was always part of arms race for factions so only smaller people bought curios or lazy ones. Questing did push it only a "lil" further.
6. Gold and silver. More gold than silver. At least it was the case in W10 and W11 it might happen but it yet still to happen.
Moving to your solutions:
1. Unrealistic and was said, it's not gonna happen unless it's something nuke-worthy.
2. Travel is getting nerfed. Traversing oceans isn't fun if You do it a lot and there are people crying it should be even more boresome.
3. Specialisations won't fix anything if something will be in high demand or not worthy to do it. Quite otherwise, we need a global pool of items that hermits could provide to bigger group (past: blueberries).
4. Well yeah basically item sink that is less relevant to quality.
5. Well, I'm quite not sure why questing should be nerfed, more reworked, since most of arguments I see is people complaining that someone questing few hours more will leave the non questing player "sooo behind" and yet, I live underimperssion many just can't roll with it that someone with more time is just stronger as it should be.
eliminoid wrote:We need more stuff without quality/where quality does not matter, like silver or bat guano.
shubla wrote:There is no easy way to stop bots because people will just start disguising them or something.
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