borka wrote:or tokens will become worthless again like last world
What's the worth of tokens? 1 month playtime? Where is that related to world ends? The worth is there as long you can grab playtime for it ...
1 month playtime, but the maximum playtime you can have on one account is 2 years, so 20 tokens. People with more tokens than that can either keep hoarding them or use them on alt accounts.
shubla wrote:loleznub wrote:What would the drawbacks be? Why would you be skeptical about turning them into general store credit?
Doing this would only increase the amount that are bought, and the value of them in-game. If anything, you could also just add "vouchers" for various amounts of store currency that can be redeemed in-game to accomplish this, although at a slight markup (i.e 25% $10 = $12.50)
The game already caters to real money trading, so I don't really see any downsides.
Already people only buy tokens and not much of anything else. Something like this would just make the problem worse than what it currently is.
In legacy one could forage some blueberries and collect a few bluebells and pearls to buy something that he wants. But now, you basically have to buy tokens to buy anything from other players.
That's not the fault of tokens. That's the fault of foraging being shit and the food system being shit. The foraging issue could be fixed by making wild forageables craftable into good curios and recipes, kind of like the bug collection.