CSPAN wrote:As time moves forward, what is at the top will still move higher and higher. It might work for a set period of time. But I think eventually stats will be too high, and the game will still remain a game of catch up, where you don't ever really catch up.
We'll just have to see what they come up with in terms of catch up mechanics to see how it works. With catch up mechanics youll still be permanently trying to catch up, people will still be caught in the endless road of watching a number go up. Imagine the brain work of trying to figure out how to catch someone up in a few months to the top tier of stats and qualities thats taken years to achieve. That's not fair to the better players. A stat cap is fair and a successful game aspect. So much time would be taken away from developing what (most) people really want. Engaging content.
Last world was almost 2 years and I joined the world a year after it started and was able to catch up in a short period of time. Worlds generally do not last more than a year or so, so once again, this demand for a stat cap is pointless. We have never reached a point in the game where the stats have gotten too high where someone who knows how to play the game can not catch up.
CSPAN wrote:Mario_Demorez wrote:
You are making strong assumptions that they quit because of this reason. People don't quit other games because they realize they will never be better than someone who has been playing the game longer. League of legends, CSGO, and other competitive games have people who spend 16 hours a day playing and practicing so they perfect their skill. Bronze players in league and CSGO don't quit because they watch they're ESPORTS videos and think "Well shit, I should be able to catch up with these people and I can't!" Instead they just play the game for fun. They is no petition in CSGO to reduce the amount of head shots you can get per day.
You cannot reasonable compare these games to HnH. These are motorskill games. Talent in these games can be developed. Haven doesn't require talent, it requires
time.
How do you explain the players got the motorskills in these games? By spending
time practicing and earning them.
You run a village your self. Please tell me how a new player that has never played is as good as a player who has been playing 5 years? Both are good to have but one will be able to put more into the village to improve it than the other.
Granger wrote:Mario_Demorez wrote:They is no petition in CSGO to reduce the amount of head shots you can get per day.
In CSGO there also isn't the scenario that a two year old character can stand infront of a new one while his qx000 armor pings any damage from the latter for extended periods of time. You're burning strawmen.
Also, have you ever seen a new player in CSGO use an AK-47 on someone? Its quite funny. They miss every fucking bullet because of recoil. I have done it myself quite a few times!