Stat Caps Should Return

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 2:09 pm

discospaceman wrote:
CSPAN wrote:
Mario_Demorez wrote:They already tried a stat cap though. This really isnt a hypothetical question. They tried once, it failed. I was able to catch up last world to top players pretty quickly. 2 months of work and done.


And they’ve tried infinite stat cap for 10 worlds with failure each time.. Their stat cap was far too low and they didn’t look into what your average/decent player could accomplish after a set amount of time.



For real. 300 was way too low.

Get real, Mario.


Increasing the cap to a higher number just increases the time between everyone going "Oh shit finally!" and "Oh ok, this was actually shitty and not a good number to cap it at." If they raise the cap to 30k then there is essentially no cap. So once again, whats the point?

Takes a month to get 300-500? 3 months to get 1000-2000? 6 months to get 10k? 12 months to get 20k? 2 years to get 30k+? These estimates might be wrong but whatever. Once a faction or group gets to this cap the time to reach the same level is also a lot fucking less. Its all pointless imo.
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Re: Stat Caps Should Return

Postby CSPAN » Mon May 20, 2019 2:09 pm

Mario_Demorez wrote:
CSPAN wrote:
Mario_Demorez wrote:They already tried a stat cap though. This really isnt a hypothetical question. They tried once, it failed. I was able to catch up last world to top players pretty quickly. 2 months of work and done.


And they’ve tried infinite stat cap for 10 worlds with failure each time.. Their stat cap was far too low and they didn’t look into what your average/decent player could accomplish after a set amount of time.


The reason players are leaving is not because of the endless quality. I see more people leaving because of the steep learning curve, the "overly" punishing game mechanics, and the immersive gameplay (or more commonly known as tedious as shit work).


I think people wouldnt mind tedious shit work if there was a goal that can be reached. They quit when they realize that because of infinite quality growth they will be doing that shit work FOREVER if they plan to stay relevant.
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Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 2:12 pm

CSPAN wrote:I'm not sure putting a handicap on people only at the top is totally fair. How would that work late game? Someone spends a year getting to a certain level only to have new players come in and manage the same accomplishments after a few months. Wouldn't that be insulting?


Is this not what the whole point of statcap and catchup mechanics are for? To help people who just join the game not feel useless compared to people who have put work into the game?

CSPAN wrote:I think people wouldnt mind tedious shit work if there was a goal that can be reached. They quit when they realize that because of infinite quality growth they will be doing that shit work FOREVER if they plan to stay relevant.


You are making strong assumptions that they quit because of this reason. People don't quit other games because they realize they will never be better than someone who has been playing the game longer. League of legends, CSGO, and other competitive games have people who spend 16 hours a day playing and practicing so they perfect their skill. Bronze players in league and CSGO don't quit because they watch they're ESPORTS videos and think "Well shit, I should be able to catch up with these people and I can't!" Instead they just play the game for fun. They is no petition in CSGO to reduce the amount of head shots you can get per day.
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Re: Stat Caps Should Return

Postby Granger » Mon May 20, 2019 2:23 pm

Mario_Demorez wrote:They is no petition in CSGO to reduce the amount of head shots you can get per day.

In CSGO there also isn't the scenario that a two year old character can stand infront of a new one while his qx000 armor pings any damage from the latter for extended periods of time. You're burning strawmen.
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Re: Stat Caps Should Return

Postby CSPAN » Mon May 20, 2019 2:25 pm

As time moves forward, what is at the top will still move higher and higher. It might work for a set period of time. But I think eventually stats will be too high, and the game will still remain a game of catch up, where you don't ever really catch up.

We'll just have to see what they come up with in terms of catch up mechanics to see how it works. With catch up mechanics youll still be permanently trying to catch up, people will still be caught in the endless road of watching a number go up. Imagine the brain work of trying to figure out how to catch someone up in a few months to the top tier of stats and qualities thats taken years to achieve. That's not fair to the better players. A stat cap is fair and a successful game aspect. So much time would be taken away from developing what (most) people really want. Engaging content.
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Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 2:27 pm

Granger wrote:
Mario_Demorez wrote:They is no petition in CSGO to reduce the amount of head shots you can get per day.

In CSGO there also isn't the scenario that a two year old character can stand infront of a new one while his qx000 armor pings any damage from the latter for extended periods of time. You're burning strawmen.

I promise you I can join a game in CSGO and die by a napalm being thrown over a wall from the other side of the map because I have not learned and trained in the game as easy as I could spawn in haven and get killed by some top faction.

A fresh spawn character has no stats while a new player in CSGO could not hit the second bullet of any gun they fire on a target.

A player with 10k stats in haven is the same as a player in CSGO who has practiced every recoil pattern in CSGO and memorized every map in the game as well as knows every sound in the game.

Put the two groups against each other and I promise the same thing happens every time.
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Re: Stat Caps Should Return

Postby CSPAN » Mon May 20, 2019 2:30 pm

Mario_Demorez wrote:
You are making strong assumptions that they quit because of this reason. People don't quit other games because they realize they will never be better than someone who has been playing the game longer. League of legends, CSGO, and other competitive games have people who spend 16 hours a day playing and practicing so they perfect their skill. Bronze players in league and CSGO don't quit because they watch they're ESPORTS videos and think "Well shit, I should be able to catch up with these people and I can't!" Instead they just play the game for fun. They is no petition in CSGO to reduce the amount of head shots you can get per day.


You cannot reasonable compare these games to HnH. These are motorskill games. Talent in these games can be developed. Haven doesn't require talent, it requires time.
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Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 2:30 pm

CSPAN wrote:As time moves forward, what is at the top will still move higher and higher. It might work for a set period of time. But I think eventually stats will be too high, and the game will still remain a game of catch up, where you don't ever really catch up.

We'll just have to see what they come up with in terms of catch up mechanics to see how it works. With catch up mechanics youll still be permanently trying to catch up, people will still be caught in the endless road of watching a number go up. Imagine the brain work of trying to figure out how to catch someone up in a few months to the top tier of stats and qualities thats taken years to achieve. That's not fair to the better players. A stat cap is fair and a successful game aspect. So much time would be taken away from developing what (most) people really want. Engaging content.

Last world was almost 2 years and I joined the world a year after it started and was able to catch up in a short period of time. Worlds generally do not last more than a year or so, so once again, this demand for a stat cap is pointless. We have never reached a point in the game where the stats have gotten too high where someone who knows how to play the game can not catch up.

CSPAN wrote:
Mario_Demorez wrote:
You are making strong assumptions that they quit because of this reason. People don't quit other games because they realize they will never be better than someone who has been playing the game longer. League of legends, CSGO, and other competitive games have people who spend 16 hours a day playing and practicing so they perfect their skill. Bronze players in league and CSGO don't quit because they watch they're ESPORTS videos and think "Well shit, I should be able to catch up with these people and I can't!" Instead they just play the game for fun. They is no petition in CSGO to reduce the amount of head shots you can get per day.


You cannot reasonable compare these games to HnH. These are motorskill games. Talent in these games can be developed. Haven doesn't require talent, it requires time.


How do you explain the players got the motorskills in these games? By spending time practicing and earning them.

You run a village your self. Please tell me how a new player that has never played is as good as a player who has been playing 5 years? Both are good to have but one will be able to put more into the village to improve it than the other.

Granger wrote:
Mario_Demorez wrote:They is no petition in CSGO to reduce the amount of head shots you can get per day.

In CSGO there also isn't the scenario that a two year old character can stand infront of a new one while his qx000 armor pings any damage from the latter for extended periods of time. You're burning strawmen.


Also, have you ever seen a new player in CSGO use an AK-47 on someone? Its quite funny. They miss every fucking bullet because of recoil. I have done it myself quite a few times!
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Re: Stat Caps Should Return

Postby discospaceman » Mon May 20, 2019 2:40 pm

Mario_Demorez wrote:
CSPAN wrote:As time moves forward, what is at the top will still move higher and higher. It might work for a set period of time. But I think eventually stats will be too high, and the game will still remain a game of catch up, where you don't ever really catch up.

We'll just have to see what they come up with in terms of catch up mechanics to see how it works. With catch up mechanics youll still be permanently trying to catch up, people will still be caught in the endless road of watching a number go up. Imagine the brain work of trying to figure out how to catch someone up in a few months to the top tier of stats and qualities thats taken years to achieve. That's not fair to the better players. A stat cap is fair and a successful game aspect. So much time would be taken away from developing what (most) people really want. Engaging content.

Last world was almost 2 years and I joined the world a year after it started and was able to catch up in a short period of time. Worlds generally do not last more than a year or so, so once again, this demand for a stat cap is pointless. We have never reached a point in the game where the stats have gotten too high where someone who knows how to play the game can not catch up.

CSPAN wrote:
Mario_Demorez wrote:
You are making strong assumptions that they quit because of this reason. People don't quit other games because they realize they will never be better than someone who has been playing the game longer. League of legends, CSGO, and other competitive games have people who spend 16 hours a day playing and practicing so they perfect their skill. Bronze players in league and CSGO don't quit because they watch they're ESPORTS videos and think "Well shit, I should be able to catch up with these people and I can't!" Instead they just play the game for fun. They is no petition in CSGO to reduce the amount of head shots you can get per day.


You cannot reasonable compare these games to HnH. These are motorskill games. Talent in these games can be developed. Haven doesn't require talent, it requires time.


How do you explain the players got the motorskills in these games? By spending time practicing and earning them.

You run a village your self. Please tell me how a new player that has never played is as good as a player who has been playing 5 years? Both are good to have but one will be able to put more into the village to improve it than the other.


You live in a fantasy land, dude. By no means is the q grind in Haven the same as this. Maybe haven combat, maybe. Neither of us could go pro CS if we tried for years.
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Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 2:48 pm

discospaceman wrote:You live in a fantasy land, dude. By no means is the q grind in Haven the same as this. Maybe haven combat, maybe. Neither of us could go pro CS if we tried for years.

What? What fantasy land do I live in?

To be a pro in a video game you have to have the time to practice the game just like any other career in the world. You have to learn it and perfect it. If I gave up my career and my family life and just focused on playing CS:GO for 5 years straight you think I would not be considered good at the game? Whats the requirement to be good at a game like CS:GO? just a fucking trait you get when you're born? explain to me what it takes to be good at a game like CS:GO if practice is not it?

You spend more time in subject you are going to be better and more knowledgeable in said subject. That is a fact. Not a fantasy. You spend more time in Haven and hearth the better you will be at the game, higher quality stuff, better understanding of the game, etc. The more time you spend in other games, the better you will be at those games.

discospaceman wrote:Neither of us could go pro CS if we tried for years.


Speak for your self bro. If I spent years on something I guarantee you I'll be good at it. Otherwise I would not spend years on it. and if you are still not good at something after years maybe you need to find a new way to learn things or figure out how to not half ass shit.
Last edited by Mario_Demorez on Mon May 20, 2019 2:51 pm, edited 2 times in total.
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