No. Tokens make trading immensely more fun. It lets you transfer wealth you've acquired in one world to the next world so that you don't lose everything when a world reset happens. Speaking as someone who wasn't part of a faction until recently, I find that tokens are fun even for sprucecaps. What would people even use tokens for if not for trading?
Kaios wrote:jorb wrote:That would defeat a big part of the point of them, no?
And what is the point of them is it to incentivize large factions to claim and hold on to the best resources until the end of world even if they no longer need that resource themselves just so they can trade and hoard tokens for next world?
Your kingdom has claims over good clay nodes and pearl nodes, I doubt they'd remove them even if tokens were removed. People will chase wealth even if they don't need it.
Anyways, nothing is stopping sprucecaps from claiming good resources too. Big factions don't control every single good thing in the world. Your own village has several natural resources palisaded behind its walls lol.
pppp wrote:The part OP does not get is:
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Noob: I want to buy good pickaxe/hammer/anvil/whatever
BigBoi: offer me something that has a value to me
Noob: I have blueberries ....
BigBoi: f*ck off
There is no way to force players to trade with newbs if they do not want to.
Tokens are something that has a value and will keep that value between worlds, so they are ultimate currency.
There is very little things that are sought by more developed players and which are easily obtainable by new players. Usually there is fighting barrier or quality barrier, meaning one needs to be already developed to be able to offer what developed players are looking for.
FYI, Ocean Store is buying mushrooms and I'd wager people might buy bulk insects since bug collections are good curios. We could definitely use more things to encourage trade between big bois and sprucecaps though.