Make tokens untradable

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make tokens untradable

Postby Kaios » Thu Jun 27, 2019 8:44 pm

azrid wrote:Maybe you missed the part where all those previous methods are now obsolete?


Yeah and that's attributed mostly to the introduction of subscription tokens but also partially because the most valuable things like pearls became fated and too difficult to obtain.

You can see the shift in dynamic by looking at any major trade thread since world 8, I'll use Dis as an example though because they were major contributors to the buying and selling of tokens in the economy by selling stuff like bars of gold and silver, top gear, feasting "time", cheeses, and various sets of gear or other things all for tokens and specifically just that.

Then look at this thread from world 7 and see that the difference in how players priced their goods is quite drastic.
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Re: Make tokens untradable

Postby Aceb » Thu Jun 27, 2019 8:47 pm

Kaios wrote:Then look at this thread from world 7 and see that the difference in how players priced their goods is quite drastic.


Lemme tell You a secret. It's not exactly the same but it is still pretty similar. Not much changed here beside blueberries being shit but floatsams and pearls still stay strong as I remember in legacy. But then again, I didn't trade that much in legacy so I didn't follow markets that very close as I did in W10. So I might be wrong, maybe not.
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Re: Make tokens untradable

Postby Kaios » Thu Jun 27, 2019 9:46 pm

Aceb wrote:It's not exactly the same but it is still pretty similar.


I disagree, back then pearls were the most common measure with which prices were set and compared and because they were reasonably obtainable for any player that put in a bit of effort it made other goods viable as products of trade as well. What are pearls bought for now, 20-30 points compared to 100-120 points for a token? And high tier goods such as silk and steel are also priced way lower too both of which the casual player end up needing to buy themselves more often than it being something they sell. Or rather, the end product of those things like a hirdsman's sword and a high quality merchant robe. I don't see too many traders buying low quality silk or steel at this stage, if they ever would have.
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Re: Make tokens untradable

Postby azrid » Fri Jun 28, 2019 12:13 am

You guys will have to go after hats next if this ever gets changed which I doubt it will.
Then you will be stumped why game isn't being developed anymore as all the money flows privately in discord pms :D
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Re: Make tokens untradable

Postby Terry69 » Fri Jun 28, 2019 12:23 am

This idea would only make things worse, we don't need any more help in that area.
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Re: Make tokens untradable

Postby Kaios » Fri Jun 28, 2019 12:42 am

azrid wrote:Then you will be stumped why game isn't being developed anymore as all the money flows privately in discord pms :D


Right because the quality and rate at which development takes place now has been excellent lol what are you smokin on brother and can I get some?? If they can't resolve the most important issues with fundamental game mechanics it won't matter if they sell tokens or not and I can guarantee that improving their level of financial capability won't do anything to help them figure out how to fix siege or combat or boating across the water for hours.
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Re: Make tokens untradable

Postby Ants » Fri Jun 28, 2019 1:34 am

No. Tokens make trading immensely more fun. It lets you transfer wealth you've acquired in one world to the next world so that you don't lose everything when a world reset happens. Speaking as someone who wasn't part of a faction until recently, I find that tokens are fun even for sprucecaps. What would people even use tokens for if not for trading? :?

Kaios wrote:
jorb wrote:That would defeat a big part of the point of them, no?


And what is the point of them is it to incentivize large factions to claim and hold on to the best resources until the end of world even if they no longer need that resource themselves just so they can trade and hoard tokens for next world?

Your kingdom has claims over good clay nodes and pearl nodes, I doubt they'd remove them even if tokens were removed. People will chase wealth even if they don't need it.

Anyways, nothing is stopping sprucecaps from claiming good resources too. Big factions don't control every single good thing in the world. Your own village has several natural resources palisaded behind its walls lol.

pppp wrote:The part OP does not get is:
Code: Select all
Noob: I want to buy good pickaxe/hammer/anvil/whatever
BigBoi: offer me something that has a value to me
Noob: I have blueberries ....
BigBoi: f*ck off


There is no way to force players to trade with newbs if they do not want to.

Tokens are something that has a value and will keep that value between worlds, so they are ultimate currency.
There is very little things that are sought by more developed players and which are easily obtainable by new players. Usually there is fighting barrier or quality barrier, meaning one needs to be already developed to be able to offer what developed players are looking for.

FYI, Ocean Store is buying mushrooms and I'd wager people might buy bulk insects since bug collections are good curios. We could definitely use more things to encourage trade between big bois and sprucecaps though.
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Re: Make tokens untradable

Postby Kaios » Fri Jun 28, 2019 5:38 am

Ants wrote:Your kingdom has claims over good clay nodes and pearl nodes, I doubt they'd remove them even if tokens were removed. People will chase wealth even if they don't need it.

Anyways, nothing is stopping sprucecaps from claiming good resources too. Big factions don't control every single good thing in the world. Your own village has several natural resources palisaded behind its walls lol.


A pearl node? Mother of pearl? I've never even picked one this world and who is selling pearls for tokens? What the fuck clay nodes are you talking about, q50 ball clay? What a dumbass.
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Re: Make tokens untradable

Postby Ants » Fri Jun 28, 2019 5:49 am

Kaios wrote:
Ants wrote:Your kingdom has claims over good clay nodes and pearl nodes, I doubt they'd remove them even if tokens were removed. People will chase wealth even if they don't need it.

Anyways, nothing is stopping sprucecaps from claiming good resources too. Big factions don't control every single good thing in the world. Your own village has several natural resources palisaded behind its walls lol.


A pearl node? Mother of pearl? I've never even picked one this world and who is selling pearls for tokens? What the fuck clay nodes are you talking about, q50 ball clay? What a dumbass.

I've seen q50 ball clay and q40+ regular pearls. There's also all these resources behind your walls:
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None of it is as good as icicles or rock crystals, but it's useful. You could definitely make some tokens by selling those claimed q40+ pearls. :roll:

edit: apparently you guys have been claiming high q clay pits too, lol.
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My point is, everyone can claim resources. It's not just a big faction thing.
Last edited by Ants on Fri Jun 28, 2019 10:21 pm, edited 2 times in total.
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Re: Make tokens untradable

Postby Kaios » Fri Jun 28, 2019 5:51 am

Ants wrote:No. Tokens make trading immensely more fun. It lets you transfer wealth you've acquired in one world to the next world so that you don't lose everything when a world reset happens.


There is so much wrong with this statement in a game with endless stat grind and permadeath implications
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