Destroying Logs

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Re: Destroying Logs

Postby Headchef » Tue Aug 13, 2019 5:23 pm

MooCow wrote:
Headchef wrote:yes hi im grengor ok guys it should not be easy to do these things so I first tell you to do it with alts and otherwise make a bot instead because it shouldn't be easy but let's make it easy through different way maybe if you had a big thonk like myself then you would be so smart one day too



:lol: :lol: :lol: biggest noob around confirmed, your logic so inherently fucked try rewiring your entire brain before posting again there is no future in this reasoning


Are you saying it should be easy to deforrest a large area?
Or are you saying the raid part is bullshit?

Granger's logic seems pretty sound. Are you sure this isn't just a difference of opinion?
If I actually wanted to play this game to the scale of cutting down thousands of trees, I would either do it with friends (making the act of deforestation fun) or use bots. Whether you like it or not, using bots is like solving a puzzle, and puzzles are fun too.

Also, the argument "I chose to cut down a bunch of trees, but I don't want to do the work associated" is pretty weak. Although I do think that there should be a way to remove logs faster, it is more fun when advancements come through achievements. Just giving people a way to do it from day one is lame.


Raid part is bullshit.
There is no such thing as raid/siege.
Only possible if leaving holes in own security.
And even then, you will have seeds/pots/wood/anything you want in the inventory of alt vaults.

It's not about whether I like it or not, plenty people have access to bots/scripts through others.
What is an opinion here, is that you think after you solve this ''puzzle'' you should be free of all labour regarding this removal/processing of forests.
I think it's both retarded that bots are needed and that bots are allowed.
Devs should over time reduce the amount of bots required to play this game properly and eventually after a long time disallow them entirely.


To be honest noone I ever spoke to ever talks about wanting to ''remove logs'' it's just these forum guys.
Eventually you'll use up all quality 10 wood if you are an active player so we never purposely destroyed it.
For everyone who do wants to do that, I think burning them in bonfire is fair and not a big deal.

Joke is on them the moment they will leave their base or grow trees for the purpose of getting any quality wood anyway.

But yeah many will not reach this stage so think measures like this thread are just for people who don't play long term, and I would keep my shit quality wood.
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Re: Destroying Logs

Postby Groniak » Tue Aug 13, 2019 5:41 pm

MooCow wrote:
1-Crops can't be destroyed, buildings require siege equipment, and probably wont all be destroyed.

2-The best way to get something bad fixed is show people how bad it is.

3-You are right, there should be an easier way to get rid of logs


1- I'm getting away from the main subject here but: Crops on trellis can be destroyed, grown ones can be picked clean, leaving only the ones growing i guess. As for buildings, correct me if i am wrong but i always assumed anything with lower than 25 soak could be bashed with enough str, seeing how boars can bash anything below 25 soak themselves, which would leave only great halls and walls standing.

2- Here is another example of how bad ''just cut em all down into boards'' is: If i have the lumberjack credo, I'm actually penalized since it will take longer seeing how i make 30% more boards\blocks from each logs

3- :)
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Re: Destroying Logs

Postby Zentetsuken » Tue Aug 13, 2019 6:06 pm

super simple solution -

Have an alternative to brick/stone/metal paving, a craftable road that takes whole logs sitting nearby the sign post to be built in. A lot of old roads are made by burrying whole logs, I think this is an old technique and it's even still used today in extremely unpopulated areas like logging routes.

It could simply be a fun natural looking road texture like a dirt path with bits of wood poking through and still provide some movement bonuses like pavement. Each tile can consume a whole log.

Also, alternative simple solution -

Cosmetic woodpiles. Again, a craftable thing that takes nearby logs, makes a fun looking non-movable woodstack like legacy log stockpiles. Or just log stockpiles that can't be lifted with wheelbarrows or something?

Or just being able to destroy them I guess. I was trying to think of a reasonable way to get rid of them that actually made sense but then I remembered we can destroy houses and there is no debris or anything left over, so I guess magical destroying of logs should be okay.
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Re: Destroying Logs

Postby jorb » Tue Aug 13, 2019 7:36 pm

Headchef wrote:yes hi im grengor ok guys it should not be easy to do these things so I first tell you to do it with alts and otherwise make a bot instead because it shouldn't be easy but let's make it easy through different way maybe if you had a big thonk like myself then you would be so smart one day too



:lol: :lol: :lol: biggest noob around confirmed, your logic so inherently fucked try rewiring your entire brain before posting again there is no future in this reasoning


Curfewed. Cool off.
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Re: Destroying Logs

Postby jordancoles » Wed Aug 14, 2019 1:00 am

jorb wrote:
Headchef wrote:yes hi im grengor ok guys it should not be easy to do these things so I first tell you to do it with alts and otherwise make a bot instead because it shouldn't be easy but let's make it easy through different way maybe if you had a big thonk like myself then you would be so smart one day too



:lol: :lol: :lol: biggest noob around confirmed, your logic so inherently fucked try rewiring your entire brain before posting again there is no future in this reasoning


Curfewed. Cool off.

Okay, but let us destroy logs tho?
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Re: Destroying Logs

Postby MagicManICT » Wed Aug 14, 2019 5:06 am

Moved the last couple of posts to "A Plea for Moderation".
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Destroying Logs

Postby AriZona » Thu Aug 15, 2019 1:08 pm

It is probably the 3rd thread on the same issue in the last months. Community has spoken clearly and devs/moderators should get that their work is as long important as community does exist... I read all opinions, the need to destroy logs well argumented. The message from devs is just play as is and suck it up is not cool :/ Do you really still care about ppl who play and fun of this game (?)
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Re: Destroying Logs

Postby borka » Thu Aug 15, 2019 6:14 pm

Community has spoken clearly ... some pro and some con

While i totally understand the OPs wish to have an easy solution i do see the other side too. I see ppl exploiting it by script deforresting large areas ... not a new tactic in HnH but a simple solution to destroy logs would it even make more effective ... and honestly getting rid of logs has always been my tiniest problem ... even with treeplanting in big amounts. A solution to "fast store with small hitbox" logs would be better or much better a redesigned grain windmill as sawmill ...

And if i build a base i know what to expect when chopping a big or huge area clear ... ?!?

but hey what do i know i'm just a retarded treehuggin sprucecap ;)
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Re: Destroying Logs

Postby Mervin » Thu Aug 15, 2019 6:32 pm

If raiding is an issue just let us light them on fire, after 24 irl hours the log is destroyed. The fire can be put out at any point until then and will leave an unharmed log.
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Re: Destroying Logs

Postby czaper2 » Fri Aug 16, 2019 3:15 am

Mervin wrote:If raiding is an issue just let us light them on fire, after 24 irl hours the log is destroyed. The fire can be put out at any point until then and will leave an unharmed log.


It should leave a giant black log that you have to chop for 160 coal.
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