loftar wrote:Also, as far as goes the Godot engine in its other aspects, the fact that they can't even present a "hello world" as one single and simple text-file, rather than as a whole tutorial that goes through eleventeen various levels of GUI for creating "projects" and whatnot rules it out for me right then and there. If that's the kind of stuff I wanted, I'd be using Visual Studio already.
Your loss, should you insist on not using the IDE that's coming with it... which you can if you want. What you do in the IDE ends up in mostly human read- and editable files in your project directory anyway, so basically nothing is stopping you from making your life harder than it needs to be. Clicking around in the GUI and looking at what's happening on the filesystem level might be a good way to speed up getting up to speed at the beginning.
https://docs.godotengine.org/en/3.1/get ... pting.html should answer your questions, also the one about performance of the different scripting options.