Experiment: Make forageables common

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Experiment: Make forageables common

Postby shubla » Mon Apr 06, 2020 4:11 pm

dafels wrote:Jorb/Loftar: You're doing it the wrong way, you should not implement anti-botting features that don't really punish botters but punish the regular player way more. The botters will always code a workaround. This is one of the examples, you have implemented alongside with slimes, etc... Stop designing stupid solutions that just kill the playerbase.

This is what I've been trying to say all the time! Listen your players devss!!!
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Re: Experiment: Make forageables common

Postby Sevenless » Mon Apr 06, 2020 4:25 pm

shubla wrote:
dafels wrote:Jorb/Loftar: You're doing it the wrong way, you should not implement anti-botting features that don't really punish botters but punish the regular player way more. The botters will always code a workaround. This is one of the examples, you have implemented alongside with slimes, etc... Stop designing stupid solutions that just kill the playerbase.

This is what I've been trying to say all the time! Listen your players devss!!!


Worth remembering: Forum goers are less and less "the players" these days. Most players never come here, probably are barely aware the forums exist let alone discuss things in C&I. Kinda telling that most of the names I see here are the same 30-40 odd people from the last couple years despite there being 1k+ accounts logged in at peak.
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Re: Experiment: Make forageables common

Postby evilboy666 » Mon Apr 06, 2020 6:03 pm

Sevenless wrote:
shubla wrote:
dafels wrote:Jorb/Loftar: You're doing it the wrong way, you should not implement anti-botting features that don't really punish botters but punish the regular player way more. The botters will always code a workaround. This is one of the examples, you have implemented alongside with slimes, etc... Stop designing stupid solutions that just kill the playerbase.

This is what I've been trying to say all the time! Listen your players devss!!!


Worth remembering: Forum goers are less and less "the players" these days. Most players never come here, probably are barely aware the forums exist let alone discuss things in C&I. Kinda telling that most of the names I see here are the same 30-40 odd people from the last couple years despite there being 1k+ accounts logged in at peak.


True, but that doesnt mean the 30-40 odd people that choose to discuss their concerns here publicly are some niche player base that misrepresent the rest of the 1k players. I want to believe its quite the opposite in reality.
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Re: Experiment: Make forageables common

Postby Ysh » Mon Apr 06, 2020 6:05 pm

evilboy666 wrote:True, but that doesnt mean the 30-40 odd people that choose to discuss their concerns here publicly are some niche player base that misrepresent the rest of the 1k players. I want to believe its quite the opposite in reality.

Yes, I think there is range of opinion and type of player on forum. Though I think probably all forum user will skew toward more invested player.
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