Potjeh wrote:There's just too much time investment in infrastructure to have sieges be actually possible. If you want to have reasonably easy sieges, quality progression needs to be completely removed.
This, minus Q removal. If losses were primarily material (items) or personal (characters) instead of "most of my progress/time investment" people would have a much smaller issue with raiding/pvp. It's the scorched earth/grief route that people tend to take with random world PVP/raiding that, in large part, causes the amount of friction you see from randoms on the forums.