shubla wrote:VDZ wrote:Ironically, by posting this thread, Jordancoles got people to talk about durability mechanics and ways they could work. I wouldn't be surprised if this actually inspires devs to add some kind of durability mechanic to the game, rather than preventing it from happening.
He probably wants it in himself too and is just using reverse psychology!
Not sure about tools being outdated in few weeks time.
Maybe during the very early world, but in later in the world the small increase in tool quality is in many cases quite meaningless. And for some tools doesn't matter at all!
Should tools to mine out 10 000 tiles cost more than mining out just a 1000? The answer is obviously yes.
Difficult thing is probably finding some good initial values for the durability in the beginning.
There obviously is a big incentive for top players to stay in power, they will ofcourse hate much needed balance updates like this.