sabinati wrote:do you expect me to just check the forum constantly, fuck off
Burinn wrote:They should get rid of travel weariness and quality while they're at it too!
wonder-ass wrote:remove energy from the fucking game how about that.
Burinn wrote:They should get rid of travel weariness and quality while they're at it too!
VDZ wrote:Burinn wrote:They should get rid of travel weariness and quality while they're at it too!
Travel weariness makes the immediate environment more relevant, which incentivizes socialization. Quality allows the game to incrementally reward the player for doing the same tasks with better skills or better source materials. But what gameplay purpose does energy serve?
TerraSleet wrote:If I had to guess, it's to prevent someone running 200 bot accounts to instantly flatten hills and shit. But they can do this already, they just need some extra lines of code and accounts foraging mushrooms or cooking bread/porridge, so the point is moot.
The only other reason I can think of besides that is to stop people from mining/chopping 24/7. But.. see above.
Energy mechanic seems to serve no purpose to me. It doesn't slow down bots in any meaningful way, it's an annoyance to new players and completely irrelevant for everyone past early game. Besides hermits maybe. Reminds me of those stupid hunger/thirst bars in half the other survival games. A chore at the start, irrelevant later on.





TerraSleet wrote:they just need some extra lines of code and accounts foraging mushrooms or cooking bread/porridge

TerraSleet wrote:Energy mechanic seems to serve no purpose to me. It doesn't slow down bots in any meaningful way, it's an annoyance to new players and completely irrelevant for everyone past early game. Besides hermits maybe. Reminds me of those stupid hunger/thirst bars in half the other survival games. A chore at the start, irrelevant later on.
MagicManICT wrote:TerraSleet wrote:Energy mechanic seems to serve no purpose to me. It doesn't slow down bots in any meaningful way, it's an annoyance to new players and completely irrelevant for everyone past early game. Besides hermits maybe. Reminds me of those stupid hunger/thirst bars in half the other survival games. A chore at the start, irrelevant later on.
I can say, as playing as a hermit for about 90% of my time in Haven, energy has never mattered other than the first hour or two of the game. I, at least, don't completely flatten out a 200x200 area... just enough to build my house, and flatten land just enough to erect a wall on it.
VDZ wrote:MagicManICT wrote:TerraSleet wrote:Energy mechanic seems to serve no purpose to me. It doesn't slow down bots in any meaningful way, it's an annoyance to new players and completely irrelevant for everyone past early game. Besides hermits maybe. Reminds me of those stupid hunger/thirst bars in half the other survival games. A chore at the start, irrelevant later on.
I can say, as playing as a hermit for about 90% of my time in Haven, energy has never mattered other than the first hour or two of the game. I, at least, don't completely flatten out a 200x200 area... just enough to build my house, and flatten land just enough to erect a wall on it.
Same experience here, except not even in the first hour or two - food is easy to come by, it just ruins your hunger. That's the price I pay for not using labor alts. (I actually started using an alt for some labor last world to preserve hunger a bit.)
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