remove hunger & feps from some foods

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: remove hunger & feps from some foods

Postby Burinn » Sat Mar 27, 2021 4:22 am

They should get rid of travel weariness and quality while they're at it too!
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: remove hunger & feps from some foods

Postby Lunarius_Haberdash » Sat Mar 27, 2021 4:31 am

Burinn wrote:They should get rid of travel weariness and quality while they're at it too!


wonder-ass wrote:remove energy from the fucking game how about that.


You know, for a thread that started with a decent idea, it sure is attracting a lot of shit suggestions.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Lunarius_Haberdash
 
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: remove hunger & feps from some foods

Postby VDZ » Sat Mar 27, 2021 5:25 am

Burinn wrote:They should get rid of travel weariness and quality while they're at it too!

Travel weariness makes the immediate environment more relevant, which incentivizes socialization. Quality allows the game to incrementally reward the player for doing the same tasks with better skills or better source materials. But what gameplay purpose does energy serve?
User avatar
VDZ
 
Posts: 2724
Joined: Sun Jul 17, 2011 2:27 am

Re: remove hunger & feps from some foods

Postby TerraSleet » Sat Mar 27, 2021 1:01 pm

VDZ wrote:
Burinn wrote:They should get rid of travel weariness and quality while they're at it too!

Travel weariness makes the immediate environment more relevant, which incentivizes socialization. Quality allows the game to incrementally reward the player for doing the same tasks with better skills or better source materials. But what gameplay purpose does energy serve?

If I had to guess, it's to prevent someone running 200 bot accounts to instantly flatten hills and shit. But they can do this already, they just need some extra lines of code and accounts foraging mushrooms or cooking bread/porridge, so the point is moot.
The only other reason I can think of besides that is to stop people from mining/chopping 24/7. But.. see above.
Energy mechanic seems to serve no purpose to me. It doesn't slow down bots in any meaningful way, it's an annoyance to new players and completely irrelevant for everyone past early game. Besides hermits maybe. Reminds me of those stupid hunger/thirst bars in half the other survival games. A chore at the start, irrelevant later on.
TerraSleet
 
Posts: 122
Joined: Wed Sep 23, 2015 2:55 pm

Re: remove hunger & feps from some foods

Postby Sevenless » Sat Mar 27, 2021 1:39 pm

TerraSleet wrote:If I had to guess, it's to prevent someone running 200 bot accounts to instantly flatten hills and shit. But they can do this already, they just need some extra lines of code and accounts foraging mushrooms or cooking bread/porridge, so the point is moot.
The only other reason I can think of besides that is to stop people from mining/chopping 24/7. But.. see above.
Energy mechanic seems to serve no purpose to me. It doesn't slow down bots in any meaningful way, it's an annoyance to new players and completely irrelevant for everyone past early game. Besides hermits maybe. Reminds me of those stupid hunger/thirst bars in half the other survival games. A chore at the start, irrelevant later on.


Not every game mechanic is about bots.

Energy exists as you said, as a "survival" mechanic. Stripping away the veneer, it makes the world feel more "real" to a degree. You aren't an endlessly, tirelessly working automaton. It encourages miners to come to the surface occasionally, or at least someone to ferry them food in their holes. I prefer energy as a mechanic due to options like just never caring about food ever on some characters, or sitting to rest. But I feel the hunger penalty is literally the only reason this system is annoying to players, as opposed to similar simple requirement of life like drinking water while mining.

TW exists in part due to the marauding that happened in earlier worlds. Particularly bad in W5. Kill squads from anywhere on the map could range out, kill, and be too hard to track for anyone except another faction because no one had access to the road or Vidol networks they needed to respond or even know who killed them.

TW exists in part due to the social localization, although I'd disagree that it encourages socialization any more or less than natural foraging range does. TW, and the newer crime mechanics, make room in the game for more than one faction to exist. It adds logistical and time issues to quickly conquering the entire world. Even though last world people didn't want to fight KoA's horde, they didn't completely dominate the world because they couldn't quickly travel to all of it.


To bring this back to the discussion though, energy and TW are whataboutisms that aren't adding to this discussion. Each mechanic has reasons for and against it, but we are not talking about "remove everything that annoys me". Taking a scalpel to a single mechanic to make it take no less work, but remove a large chunk of the annoyance attached it not the same thing as ripping out every system that players find limiting. And sometimes limits are what you need to make a game feel real, telling the difference between that and overbearing tedium is hard though.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7684
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: remove hunger & feps from some foods

Postby DDDsDD999 » Sat Mar 27, 2021 3:38 pm

No thank you, I prefer spending the majority of my time early world on labor alts.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5702
Joined: Fri Jul 02, 2010 12:31 am

Re: remove hunger & feps from some foods

Postby VDZ » Sat Mar 27, 2021 4:42 pm

TerraSleet wrote:they just need some extra lines of code and accounts foraging mushrooms or cooking bread/porridge

Or just work them to death, which is the easier and more common option.
Image
This is also why fresh spawns can no longer immediately perform heavy labor; now labor alting/botting requires you to (gasp) feed your alts once before having them work until they're no longer capable and then discarding them.
User avatar
VDZ
 
Posts: 2724
Joined: Sun Jul 17, 2011 2:27 am

Re: remove hunger & feps from some foods

Postby MagicManICT » Sat Mar 27, 2021 8:06 pm

TerraSleet wrote:Energy mechanic seems to serve no purpose to me. It doesn't slow down bots in any meaningful way, it's an annoyance to new players and completely irrelevant for everyone past early game. Besides hermits maybe. Reminds me of those stupid hunger/thirst bars in half the other survival games. A chore at the start, irrelevant later on.

I can say, as playing as a hermit for about 90% of my time in Haven, energy has never mattered other than the first hour or two of the game. I, at least, don't completely flatten out a 200x200 area... just enough to build my house, and flatten land just enough to erect a wall on it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: remove hunger & feps from some foods

Postby VDZ » Sat Mar 27, 2021 8:21 pm

MagicManICT wrote:
TerraSleet wrote:Energy mechanic seems to serve no purpose to me. It doesn't slow down bots in any meaningful way, it's an annoyance to new players and completely irrelevant for everyone past early game. Besides hermits maybe. Reminds me of those stupid hunger/thirst bars in half the other survival games. A chore at the start, irrelevant later on.

I can say, as playing as a hermit for about 90% of my time in Haven, energy has never mattered other than the first hour or two of the game. I, at least, don't completely flatten out a 200x200 area... just enough to build my house, and flatten land just enough to erect a wall on it.

Same experience here, except not even in the first hour or two - food is easy to come by, it just ruins your hunger. That's the price I pay for not using labor alts. (I actually started using an alt for some labor last world to preserve hunger a bit.)
User avatar
VDZ
 
Posts: 2724
Joined: Sun Jul 17, 2011 2:27 am

Re: remove hunger & feps from some foods

Postby snapko » Sat Mar 27, 2021 8:31 pm

VDZ wrote:
MagicManICT wrote:
TerraSleet wrote:Energy mechanic seems to serve no purpose to me. It doesn't slow down bots in any meaningful way, it's an annoyance to new players and completely irrelevant for everyone past early game. Besides hermits maybe. Reminds me of those stupid hunger/thirst bars in half the other survival games. A chore at the start, irrelevant later on.

I can say, as playing as a hermit for about 90% of my time in Haven, energy has never mattered other than the first hour or two of the game. I, at least, don't completely flatten out a 200x200 area... just enough to build my house, and flatten land just enough to erect a wall on it.

Same experience here, except not even in the first hour or two - food is easy to come by, it just ruins your hunger. That's the price I pay for not using labor alts. (I actually started using an alt for some labor last world to preserve hunger a bit.)


Even 20% of hunger at 300% bonus is insane loss, especially at world start.

STOP #NAKEDLABOR make starter food provide only energy!
snapko
 
Posts: 21
Joined: Thu May 05, 2011 7:29 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Halbertz, Meta [Bot] and 11 guests